In this update4
Full notes
Full Prologue: Go Wayback! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
- Performance
Prologue: Go Wayback! changes
After a few hotfixes, the very first Early Access update for Prologue: Go Wayback! is now live. This update brings a couple of new items and new mechanics that deepen the survival experience.
Gameplay & Survival
In our Early Access Roadmap, we mentioned that electrical systems were one of the key improvements we wanted to bring to the gameplay and survival systems. This update introduces an early version of that with the addition of batteries. Some items now require specific types of batteries to function at full capacity and have an inventory that can be opened to fit batteries of different sizes. Batteries deliver power based on their size, so go experiment with them!
Items
Many of you have been asking for a way to measure distances in-game, and some of you had pretty great suggestions, so we said “sure, let’s do it” and added a step counter item.
The Step Counter tracks steps as long as you carry it with you and has with two modes: total steps and current steps. Reset the counter to track specific distances via current steps, and check your total steps to see the full distance taken.
We also saw a lot of people curious about the surrounding temperature, since the UI only displays body temperature. You can now use the thermometer to check the temperature around you and prepare more effectively.
Seed Sharing via DeepLink URLs
Another update we made was aimed at making sharing generated worlds easier for everyone. Now, whenever you come across a spot worth sharing or simply want to settle a matchup with a friend about who is the quickest explorer, you can share the Seed you’re playing via DeepLinks.
With one click on a URL, they will start in an exact copy of the world you are playing in. The weather is also tied to the Seed, and you can even use DeepLinks to load a custom map design plus a specific Seed number.
Important note: starting a new game via a DeepLink will overwrite your existing save.
Check out our Github for more information on how to create and use DeepLinks: We hope you enjoy the changes, and as always: join us on Discord to share your thoughts, feedback, and cute animal photos.
Patch Notes: 0.23409
New Features
Rolling Weather:
A new dynamic weather front system adds moving cloud walls and shifting atmospheric effects, letting you see storms coming before they arrive.
New Items: Pedometer & Thermometer
Track your steps and monitor the external temperature with two new survival tools.
Battery System Expansion
Flashlights, the radio, and the music player now run on batteries (small/medium/large). Items spawn with swappable batteries by default.
Share Seed / Custom Map DeepLinks
You can now share your world seed and/or custom map directly through DeepLinks.
Improvements
Forest Traversal Overhaul
Walking over rocks in spruce and beech forests is now much smoother.
Reduced cases of getting stuck or snagged on uneven terrain.
Audio & Atmosphere
River audio now varies depending on river width.
Improved cloud, light, and atmosphere effects across multiple weather types (Thunderstorm, Overcast, Clear Sky, Wet Haze).
World & Environment
Updated tree canopies, forest tiles, and ground materials.
Improved moss, foliage collision, and rock sinking to prevent getting caught on surfaces.
Weather randomization is now based on seed and similar for all playing that map.
Localization
Added Ukrainian, Spanish (Latin American), and updates to several other languages.
General localization pass and updated credits.
Fixes & Quality of Life
Better feedback when generating custom maps or river schematics.
Fixed calories, water, and temperature values not saving/loading correctly.
Fixed cooked food ignoring ingredient calories.
Fixed several inventory and UI issues.
Updated first-person mesh shadows and item handling.
Fixed several shelter-related item spawn issues.
Improved vaulting logic for smoother traversal.
Fixed various visual glitches on snow, billboards, doors, shutters, and furniture.
Added feature to switch to Fahrenheit instead of Celsius for temperature in settings.
Fixed a bug that caused the character to collide with hanging lights.
Fixed teddy bear and other items not spawning correctly in starter cabin.
Fixed a bug where custom settings could be lost when loading the game.
Added crash location data and stability fixes throughout.
New audio settings volume sliders for:
Environment
Character's movement
Character's Voice (for misophonia)
SFX
UI
Source
Changelog.gg summarizes and formats this update. How we read updates.
