In this update8
Full notes
Full Prologue: Go Wayback! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Store
- Balance
- Performance
Prologue: Go Wayback! changes
We have updated the demo to our latest build. Play across 10 different maps and try to make it to the weather tower!
FOV Slider
A Field-of-View slider is now available in settings.
Interactions
Refilling water containers now uses right-click (RMB) instead of E.
You can now drink from snowy or, if you're brave, muddy ground.
New input prompts added.
You can switch on on-screen prompts for item actions.
The crosshair now animates when you're unable to carry something underarm.
A circular progress bar appears when holding to interact.
Pressing M opens the map if it is in the hotbar.
Radio and cassette player volume can be changed in game.
Mechanics
Water containers are refillable from snow, but can also store poisonous water.
Cooking now reduces food size in your inventory — without lowering calories.
Wild garlic, wild strawberries, and wild carrots now provide better nutrition.
Inventory
Tin cans are now treated separately by type — they no longer stack into the same hand.
The flashlight correctly shows whether it's on or off inside shelters.
Waterproof backpacks now protect stored items from rain and help them dry.
Backpack sizes are now displayed accurately when inspecting them.
Clothing insulation has a greater effect on your body temperature.
More clothes can get damaged.
Environment
Added a miniature landscape diorama inside the Weather Tower showing your journey.
Improved liquid rendering when holding containers.
Breakable furniture added — cabin tables and chairs can now be destroyed.
Map start location and Weather Tower location are now accurately marked.
Improved rock formations in European Beech areas.
Balancing updates
Balanced items and consumables available from the starting cabin.
Balanced wetness from swimming, its more dangerous now.
Rare waterproof and insulated clothing is even rarer now.
Balanced getting dry to make it harder. It won't happen until certain conditions are met, e.g. the world temperature is above 2C.
All shelters now start at the world temperature, its easier to die at the start.
Fires are harder to maintain in storms, look for rocky outcrops if you are outside.
Audio
New audio mix.
Other Bug Fixes
Various minor other bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
