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- Project Zomboid
Glowing Onez
How do, all. CRAFTING CONSOLIDATION At this point the main element of the Build 42 update that’s been holding stuff back has been the substantial crafting overhaul that’s been underway. When we set out with B42 our main…
- Project Zomboid
D'ya Like Them GrappleZ
LIFE’S A DRAG Something that, clearly, was fundamental to Build 41 was the new animations system – and thus far for Build 42 we haven’t mentioned any improvements to this. Importantly, it should be underlined that his w…
- Project Zomboid
Zaumby Thursday
Hey all, here again for the March Thursdoid. Lots of stuff from lots of different areas of the game this time, we do hope you enjoy. STRIKE A POSE We’ve mentioned the fact that Build 42 will have a variety of readable m…
- Project Zomboid
Leapdoid
Hey all, a good mix of things this ‘doid. Fun gameplay stuff, and a chunk of info we wanted to flag for modder-awareness and the more tech-minded amongst you. (Feel free to skip that bit to get to the more enticing gun…
- Project Zomboid
Hmm, Upgradez
It’s been a really big week for us, as we merged the second-to-last element of Build 42 into the main codebase across the rest of the team – which is the long awaited tech upgrade which brings a whole host of improvemen…
- Project Zomboid
Zleigh Ride
Happy winter religious festival if you celebrate it, or if you have it in a month’s time, or just if you think it’s nice because you get a few days off while your neighbours drown in eggnog! Here’s the December news rou…
- Project Zomboid
One Door OpenZ
Yip yip, hello. Let’s dive in. SWING BOTH WAYS Another exciting addition to the build 42 tech upgrade branch has just dropped. The tech upgrade branch is what contains our optimizations, improved view cone, basement/sky…
- Project Zomboid
Cellar Door-doid
Evening all, here we all are again. Let’s take a stroll through the development Event zone. Crafting Overhaul Recap Now the vast infrastructure overhaul of the crafting systems has been merged and opened up to the rest…
- Project Zomboid
Sky High
So… hmm, where were we? Okay so, recent weeks have seen two mega-merges into our trunk internal testing build. The first was latest from our MP team, to top up the central development branch with their latest from their…
- Project Zomboid
The Connection Is Made
Hey everyone. Jumping straight in with an update on the new and improved crafting system this time around if that’s okay with y’all. As we’ve talked about in previous Thursdoids, a large part of the crafting overhaul re…
- Project Zomboid
NEW CHARITY SPIFFO!
The Indie Stone are pleased to announce another crowd-sourced Spiffo plushie through our friends over at Makeship – this time raising money for a cause that’s dear to all our hearts. First off, let’s meet the raccoon hi…
- Project Zomboid
BagZ of fun
Let’s have a dig into what’s happening in everyone’s favourite apocalypse. (Although other apocalypses are available. First off a quick check-in with three of the four main pillars of Build 42 – the pillars in question…
- Project Zomboid
Knox Event: 30 Years On
Today marks a day in history. It is EXACTLY thirty years since the Knox Event broke out on 6th July 1993. Our thoughts are with everyone impacted on this sad anniversary. To commemorate this we are allowing everyone to…
- Project Zomboid
Snack Attack
Haylo, here’s another dev-log sent down from the mothership. Few different things form different areas this time around, starting off with an example system update from one of the four main pillars of Build 42 – which a…
- Project Zomboid
Church on Zunday
A lot of stuff in a WIP state at the moment, so not too many big flashy shiny things in the blog this time round. Hopefully enough to whet your whistle though. In terms of work on the four central pillars of 42, the nex…
- Project Zomboid
Mizter McGregor's Garden
Last time round we checked in with some of the main pillars of Build 42 – those things being the crafting and crafting systems update, the tech upgrade, animals/migration and MP. As such, for today’s blog we’ll be dippi…

