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- Project Zomboid
The Skillful HuntZman
Hello all! This week we’ll be checking in with three of the main four pillars of Build 42 – work on the fourth, the server-side player inventories and general MP improvement, has been fairly ‘business as usual’ the past…
- Project Zomboid
Bren After Reading
Hey all, hope this finds you well. Lots of work on the technical side of the four main pillars of 42 these past two weeks – all of which relatively dry, so let’s run through that briefly before checking out some of the…
- Project Zomboid
Crafting RamblZ
Hey all! So we’re still not at the point of being able to show anything substantial from the crafting overhaul, however we thought we’d talk about a few topics that are relevant to our current work and give people a bit…
- Project Zomboid
Eine Kleine NachtmooZik
Wotcha survivors. The general pattern for 42 dev is that we’ve got four main pillars of Build 42 – all of which are the ‘big stuff’ and the fundamental large-scale tech improvements. These are: moving much of the MP sys…
- Project Zomboid
Disruption Week
Hello all! A brief and more hastily thrown together Thursdoid this week I’m afraid, as we’re currently at a messy but exciting turning point in b42’s development which will be setting us up for the remainder of developm…
- Project Zomboid
CritterZ
Happy March survivors, let’s check in with some of the departments we didn’t visit in the blogapalooza of two weeks ago. FISHING Over to Aiteron for the latest on his fishing additions. “This week I’ve mainly been worki…
- Project Zomboid
Play Your Cardz Right
Hey all, let’s chime in with some of the feverish work being done in the musty basements and damp holes in the ground of the Knox Event. First off, some scribbles from the engine room. B42 ENGINE To catch up and recap,…
- Project Zomboid
My Zeds is on Fire
How do all. Here’s a check-in from a few different Build 42 departments, that also occurs in the lead-up to the first in-person meet-up for the wider PZ team since 2018. We’re all aflutter about it (and trying to rememb…
- Project Zomboid
Walk in the Woodz
Hey all, hope you’re all doing well and that thus far 2023 has been kind. Let’s get straight into it. NEW FACES First of all we’d like to welcome officially three new people to the full Project Zomboid team. Fenris_Wolf…
- Project Zomboid
VOTE FOR US BLOG
First off… ahem… “ Vote for Project Zomboid in the Steam Awards!” In a fairly mindblowing chain of events, mainly due to the awesomeness of the survivors of the Knox Event, Project Zomboid has been nominated for Labor o…
- Project Zomboid
Final Hours to Order Your Spiffo Plush!
THANK YOU to everyone who has already ordered their future survival companion. Head over to the Makeship campaign page to order your own :spiffo: Spiffo: https://shop.makeship.com/3FHlgG8
- Project Zomboid
Departments of the Damned
Happy December Thursdoid, and a big hello to all the new survivors who’ve jumped on board in recent weeks. This week we’ll be doing a quick check-in with the various different departments who are at work on Build 42 and…
- Project Zomboid
Hotfix 41.78.16 Released
Released to Stable on December 12th: - Fixed ServerConnectPopup missing the new "Use Steam Relay" option, which led to the +connect argument not working.
- Project Zomboid
Hotfix 41.78.15 Released
Fixed being able to still add a split-screen player when AllowCoop is disabled. Fixed seeing through walls sometimes after loading into a game. Fixed an error in ISZoneDisplay:getZoneTooltipText. Fixed players briefly a…
- Project Zomboid
Hotfix 41.78.13 Released
[Released to the Stable branch on November 30th] - Added AllowCoop server option to allow or disallow splitscreen clients. - Added MaxTextureSize (default 256) and MaxVehicleTextureSize (default 512) options to the Disp…
- Project Zomboid
Farm of Fear
Let’s get something out of the way first then. Ugh. We feel so unclean doing what we’re about to do. SORRY. SORRY EVERYONE. All the other games were posting Steam Awards links like that, so we did too. Don’t vote for us…

