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- Project Zomboid
Vehicle Tech Test
Hello! Today we’re releasing an early version of our vehicles build as a Tech Test. We are currently streamlining performance, and as such need to know how the build runs on the many/various/countless different machines…
- Project Zomboid
Vehicle Tech Test
Hello! Today we’re releasing an early version of our vehicles build as a Tech Test. We are currently streamlining performance, and as such need to know how the build runs on the many/various/countless different machines…
- Project Zomboid
May Dayoid
Greetings on a May Day Mondoid everyone, hope you’ve had a good holiday if that’s an international thing as well as in good old Blighty. VEHICLES We’re currently prepping a public test build for our crash/smash physics-…
- Project Zomboid
May Dayoid
Greetings on a May Day Mondoid everyone, hope you’ve had a good holiday if that’s an international thing as well as in good old Blighty. VEHICLES We’re currently prepping a public test build for our crash/smash physics-…
- Project Zomboid
37 n’ Next
Hello! A public build release today, along with a general overview of where we’ll be at with different stuff in the coming weeks. 37 RELEASED This morning we pushed Build 37.8 to Stable. This is predominantly an RJ buil…
- Project Zomboid
37 n’ Next
Hello! A public build release today, along with a general overview of where we’ll be at with different stuff in the coming weeks. 37 RELEASED This morning we pushed Build 37.8 to Stable. This is predominantly an RJ buil…
- Project Zomboid
Hot Wheels
This weekend has seen a whole bunch of vehicular fun, so… buckle up? Is that too corny? CAR TESTING A new build of physics-enabled vehicles fun is currently doing the rounds in internal testing. The general consensus is…
- Project Zomboid
Hot Wheels
This weekend has seen a whole bunch of vehicular fun, so… buckle up? Is that too corny? CAR TESTING A new build of physics-enabled vehicles fun is currently doing the rounds in internal testing. The general consensus is…
- Project Zomboid
Impendin' 37
Hey all. Simmering in the background the fundaments of our vehicles and animation branches are being tied closer together, Martin’s car and truck models continue to pop into the communal directory to surprise/delight, a…
- Project Zomboid
Impendin' 37
Hey all. Simmering in the background the fundaments of our vehicles and animation branches are being tied closer together, Martin’s car and truck models continue to pop into the communal directory to surprise/delight, a…
- Project Zomboid
Under the Hood
The vehicles branch has a lot of momentum at present, so right now there’s currently a lot being done behind the scenes to pave the way for cars, emergency vehicles and the like. First off, however, now RJ is back in th…
- Project Zomboid
Under the Hood
The vehicles branch has a lot of momentum at present, so right now there’s currently a lot being done behind the scenes to pave the way for cars, emergency vehicles and the like. First off, however, now RJ is back in th…
- Project Zomboid
Here In My Car
Hey everyone! Welcome to Mondoid. This week, and we’ll cut straight to the chase with some video goodness! (Remember: work in progress, some bugs visible! More work in implementation and visuals to come!) https://www.yo…
- Project Zomboid
Here In My Car
Hey everyone! Welcome to Mondoid. This week, and we’ll cut straight to the chase with some video goodness! (Remember: work in progress, some bugs visible! More work in implementation and visuals to come!) https://www.yo…
- Project Zomboid
V for Victor (and Vehicles)
Hello everyone! Welcome to this week’s Mondoid. It’ll be a relatively short one this week, yet we got some cool things in the pipe to show non-the-less. Vehicles A big milestone today as vehicles officially went into cl…
- Project Zomboid
V for Victor (and Vehicles)
Hello everyone! Welcome to this week’s Mondoid. It’ll be a relatively short one this week, yet we got some cool things in the pipe to show non-the-less. Vehicles A big milestone today as vehicles officially went into cl…



