HomeGamesUpdatesPricingMethodology
Steam News8 May 20179y ago

Vehicle Tech Test

Hello! Today we’re releasing an early version of our vehicles build as a Tech Test.

Full notes

Full Project Zomboid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions8 changes0 removals
  • Compatibility
  • Performance
  • Gameplay
  • Balance
changedHello! Today we’re releasing an early version of our vehicles build as a Tech Test. We are currently streamlining performance, and as such need to know how the build runs on the many/various/countless different machines that make up the PZ community. It’s a Work in Progress version (and still needs a bunch of gameplay and features attached to it) but it’s also quite fun to drive around and see the sights in – so we do hope you enjoy it and like where it’s all headed. The only fly in the ointment is that we don’t have a Mac build right now, and this will be coming later this week. So apologies to our non-Linux and non-PC people. Our thanks to EasyPickins, Yuri and all the General Arcade gang for all their work so far on this! https://www.youtube.com/watch?v=9Fhc2WwYpyI
changedHOW TO GET ITNavigate to the ‘Steam Beta’ tab
changedHOW TO GET ITA beta branch called ‘vehicle’ will now be unlocked, which can be selected on the dropdown menu.
changedWHAT WE NEED TO KNOWWe need to know about (computer-based) crashes that we haven’t come across in our internal testing. Please report these alongside the crash log in this thread .
addedWHAT WE NEED TO KNOWOnline capabilities are enabled but not widely tested. Any feedback from testing it out online would be appreciated.
changedWHAT YOU NEED TO KNOWAt present cars are overpowered, and general gameplay balance is out of whack.

Hello! Today we’re releasing an early version of our vehicles build as a Tech Test. We are currently streamlining performance, and as such need to know how the build runs on the many/various/countless different machines that make up the PZ community. It’s a Work in Progress version (and still needs a bunch of gameplay and features attached to it) but it’s also quite fun to drive around and see the sights in – so we do hope you enjoy it and like where it’s all headed. The only fly in the ointment is that we don’t have a Mac build right now, and this will be coming later this week. So apologies to our non-Linux and non-PC people. Our thanks to EasyPickins, Yuri and all the General Arcade gang for all their work so far on this! https://www.youtube.com/watch?v=9Fhc2WwYpyI

HOW TO GET IT

  • First off, if you currently have an ongoing PZ game then be sure to back up all your save files.

  • Right click on Project Zomboid in your Steam library and select ‘Properties’

  • Navigate to the ‘Steam Beta’ tab

  • Input the following password: workinprogress

  • A beta branch called ‘vehicle’ will now be unlocked, which can be selected on the dropdown menu.

WHAT WE NEED TO KNOW

WHAT YOU NEED TO KNOW

This is a Vehicles Tech Test and, as such, is unpolished and unfinished. You should be aware of the following:

  • At present cars are overpowered, and general gameplay balance is out of whack.

  • The art-style of cars is temporary and hasn’t had the new, less intrusive, Mash textures added yet. Likewise, they are not ‘grounded’ by shadows right now.

  • We are aware of a significant FPS drop after driving for long periods due to a physics bug. Getting this patched out of this build is currently our number one priority – but it shouldn’t impact your initial gameplay/testing too much.

  • To aid community testing all cars are unlocked and fuelled. Current work on locked cars, gas tanks of varying emptiness and other gameplay can be seen with the startup command –disableeasyvehicles.

  • We currently don’t have vehicle sounds, crash damage to player/car and zombies you run over have no effect on vehicle momentum. You may also see some tree pop-in, that we’re also currently working on.

  • Due to the current draw order some sprites and zombies car appear over cars. This means some ground sprites such as grass and zombie bodies can be drawn over cars, and occasionally cars may be drawn in the wrong order.

  • Due to this being worked on on a separate branch, expect more bugs than usual in the non-vehicle-related realm and don't expect this to work as a stable or even IWBUMS version

DRIVING LESSON

Once you have loaded up a new game then

Source

Steam News / 8 May 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.