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- Project Zomboid
Thirty fivin'
Something of an intermediary Mondoid this week, while RJ cranks out Build 35 features and fixes – while the wires of the new animation, clothing, model and combat systems we’ve developed are hooked up to the PZ mainfram…
- Project Zomboid
Thirty fivin'
Something of an intermediary Mondoid this week, while RJ cranks out Build 35 features and fixes – while the wires of the new animation, clothing, model and combat systems we’ve developed are hooked up to the PZ mainfram…
- Project Zomboid
IWBUMS AWAY!
Build 35 IWBUMs has begun! To the uninitiated, the ‘I Will Back Up My Save’ is the PZ beta branch and details on how to access it can be found here . You can also find a changelist here with the main additions to the bu…
- Project Zomboid
IWBUMS AWAY!
Build 35 IWBUMs has begun! To the uninitiated, the ‘I Will Back Up My Save’ is the PZ beta branch and details on how to access it can be found here . You can also find a changelist here with the main additions to the bu…
- Project Zomboid
Die in Style
Hey Mondoideers! (Yes, that’s Mondoid, not Monoid!) One big factor we’re wanting to nail with the clothing update is variety and customization. With the new overlay system it allows us to do some funky stuff to vastly i…
- Project Zomboid
Die in Style
Hey Mondoideers! (Yes, that’s Mondoid, not Monoid!) One big factor we’re wanting to nail with the clothing update is variety and customization. With the new overlay system it allows us to do some funky stuff to vastly i…
- Project Zomboid
Night Terrors
Hi there survivors. Work continues on the animation, combat, blood, gore and clothing systems that will, in turn, unlock the implementation of our final primary game features. We’ve had new textures going into the syste…
- Project Zomboid
Night Terrors
Hi there survivors. Work continues on the animation, combat, blood, gore and clothing systems that will, in turn, unlock the implementation of our final primary game features. We’ve had new textures going into the syste…
- Project Zomboid
You got red on you
It’s been a week of awesome progress in anims-land, which means a new video for Mondoid. Hurrah! Have a look-see at this. We’ll also highlight the notable stuff in the blog once you’ve returned from all the violence. ht…
- Project Zomboid
You got red on you
It’s been a week of awesome progress in anims-land, which means a new video for Mondoid. Hurrah! Have a look-see at this. We’ll also highlight the notable stuff in the blog once you’ve returned from all the violence. ht…
- Project Zomboid
Bloody Business
Last week we finally cracked our new method of handling the textures on the new 3D character models, allowing us to use various compositing techniques to provide diverse overlays onto players and zombies alike. The init…
- Project Zomboid
Bloody Business
Last week we finally cracked our new method of handling the textures on the new 3D character models, allowing us to use various compositing techniques to provide diverse overlays onto players and zombies alike. The init…
- Project Zomboid
Strike a Pose
The biggest ‘key’ feature, as regular readers will know, are the new animations, models and combat which are, in themselves, a fundamental stepping stone in the plan for all the big-name content in later builds. Right n…
- Project Zomboid
Strike a Pose
The biggest ‘key’ feature, as regular readers will know, are the new animations, models and combat which are, in themselves, a fundamental stepping stone in the plan for all the big-name content in later builds. Right n…
- Project Zomboid
Career Zeds
With Martin the animator’s great big anims export ongoing (the one necessitated by an update to the way the visible backpacks, blood overlays and layered clothing are going to work) we haven’t got a great big exciting n…
- Project Zomboid
Career Zeds
With Martin the animator’s great big anims export ongoing (the one necessitated by an update to the way the visible backpacks, blood overlays and layered clothing are going to work) we haven’t got a great big exciting n…

