Update history
Latest Project Zomboid updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Project Zomboid
Stabboid
This week we’re going back over to Animation man Martin. Martin’s currently finishing up a fairly laborious re-export of all his anims, which needed some adjustments to bring them up alongside the way visible backpacks…
- Project Zomboid
Stabboid
This week we’re going back over to Animation man Martin. Martin’s currently finishing up a fairly laborious re-export of all his anims, which needed some adjustments to bring them up alongside the way visible backpacks…
- Project Zomboid
Operation Big Tree
Hello! Here is the Zomboid news. *Shuffles papers on desk* Farewell 34 and new demo First off, something that happened a smidge after the last Mondoid was published is that the final iterations of Build 34 came to a clo…
- Project Zomboid
Operation Big Tree
Hello! Here is the Zomboid news. *Shuffles papers on desk* Farewell 34 and new demo First off, something that happened a smidge after the last Mondoid was published is that the final iterations of Build 34 came to a clo…
- Project Zomboid
Gundoid
Today we’ve got an update from Martin, our lovely animator friend. Something the animation update will bring is some improvements on in-game firepower, so he thought he’d share… https://www.youtube.com/watch?v=WdEbigXwQ…
- Project Zomboid
Gundoid
Today we’ve got an update from Martin, our lovely animator friend. Something the animation update will bring is some improvements on in-game firepower, so he thought he’d share… https://www.youtube.com/watch?v=WdEbigXwQ…
- Project Zomboid
Two step
Good Mondoid everyone! Here we go… BUILD 34 BITS AND BOBS Build 34 came out last Monday, and most people seem to be digging it. So: yay! We’ve currently got a version three iterations further down the line in IWBUMS pub…
- Project Zomboid
Two step
Good Mondoid everyone! Here we go… BUILD 34 BITS AND BOBS Build 34 came out last Monday, and most people seem to be digging it. So: yay! We’ve currently got a version three iterations further down the line in IWBUMS pub…
- Project Zomboid
Build 34 released!
Ladies and gentleman, boys and girls, zomboys and zombettes… Build 34 is now open for general consumption on Steam! (note: this version will be uploaded to GOG once we’re sure there are no unexpected bugs–probably in th…
- Project Zomboid
Build 34 released!
Ladies and gentleman, boys and girls, zomboys and zombettes… Build 34 is now open for general consumption on Steam! (note: this version will be uploaded to GOG once we’re sure there are no unexpected bugs–probably in th…
- Project Zomboid
Zombo Baggins
Hey survivors, here’s the latest from Zomboidton. IWBUMS 34.19 The marvellous EasyPickins continues to build some nice tweaks and fixes in tothe public test of Build 34 , which seems to be coming to a natural climax now…
- Project Zomboid
Zombo Baggins
Hey survivors, here’s the latest from Zomboidton. IWBUMS 34.19 The marvellous EasyPickins continues to build some nice tweaks and fixes in tothe public test of Build 34 , which seems to be coming to a natural climax now…
- Project Zomboid
Easy PZ IWBUMS
Greetings survivors. It’s been an exciting week watching testers ease into General Arcade ’s fantastic ‘Easy PZ’ co-op set-up, and we’re now pleased to announced that the OnlineTest build into the main IWBUMS Public Tes…
- Project Zomboid
Easy PZ IWBUMS
Greetings survivors. It’s been an exciting week watching testers ease into General Arcade ’s fantastic ‘Easy PZ’ co-op set-up, and we’re now pleased to announced that the OnlineTest build into the main IWBUMS Public Tes…
- Project Zomboid
Community Watch
ANIMATION UPDATE Nothing super interesting to talk about this week with the animation system, but plenty of progress. We’ve been doing a lot of work on fixing up various bugs with the new software skinning system (the s…
- Project Zomboid
Community Watch
ANIMATION UPDATE Nothing super interesting to talk about this week with the animation system, but plenty of progress. We’ve been doing a lot of work on fixing up various bugs with the new software skinning system (the s…

