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- Project Zomboid
Leap Mondoid
Hello Zomboiders of Kentucky and environs! This week’s primary development will be the IWBUMS public beta release of a build that’s chock full of engine improvements and the improved memory-saving light system. It will…
- Project Zomboid
Leap Mondoid
Hello Zomboiders of Kentucky and environs! This week’s primary development will be the IWBUMS public beta release of a build that’s chock full of engine improvements and the improved memory-saving light system. It will…
- Project Zomboid
Deeper Underground
After last week’s blow-out on Creative Mode, the improvement of map height limits in preparation for Louisville, the inclusion of subterranean locations and the internal testing of General Arcade’s co-op build and EasyP…
- Project Zomboid
Deeper Underground
After last week’s blow-out on Creative Mode, the improvement of map height limits in preparation for Louisville, the inclusion of subterranean locations and the internal testing of General Arcade’s co-op build and EasyP…
- Project Zomboid
Dark Places
A Mondoid update from deep inside the guts of the next build as we all bash away on our various different coalfaces. So let’s get going… LIGHTING FIX-UP As those who’ve ventured to the Mall will attest to, occasionally…
- Project Zomboid
Dark Places
A Mondoid update from deep inside the guts of the next build as we all bash away on our various different coalfaces. So let’s get going… LIGHTING FIX-UP As those who’ve ventured to the Mall will attest to, occasionally…
- Project Zomboid
Food for Thought
Quite a lot of ‘under the hood’ stuff going on this week at Zomboid Towers, including the exciting integration of Mash’s Secret Art Mission with the foundations of the next build and the current iteration of Creative Mo…
- Project Zomboid
Food for Thought
Quite a lot of ‘under the hood’ stuff going on this week at Zomboid Towers, including the exciting integration of Mash’s Secret Art Mission with the foundations of the next build and the current iteration of Creative Mo…
- Project Zomboid
Bites n’ Barricades
Short, sharp Mondoid this week as everyone cracks on with their own features for upcoming builds. There may well be further minor updates to Build 33, but attention is now primarily directed towards what comes next, Cre…
- Project Zomboid
Bites n’ Barricades
Short, sharp Mondoid this week as everyone cracks on with their own features for upcoming builds. There may well be further minor updates to Build 33, but attention is now primarily directed towards what comes next, Cre…
- Project Zomboid
Co-op n’ Carbs
Happy Mondoid everyone. Let’s dive in… 33 Polish We recently pushed the fixes and niceness of Builds 33.15 , 33.16 , 33.17 , 33.18 and the 33.19 mini-fix out of the hands of our public testers and into the mitts of the…
- Project Zomboid
Co-op n’ Carbs
Happy Mondoid everyone. Let’s dive in… 33 Polish We recently pushed the fixes and niceness of Builds 33.15 , 33.16 , 33.17 , 33.18 and the 33.19 mini-fix out of the hands of our public testers and into the mitts of the…
- Project Zomboid
Survival Impact
It’s been a really good week hearing your various nuggets of feedback on Build 33, watching streams while we code and constantly thinking that we should probably tone down the noisy dogs. Overall it seems to have gone d…
- Project Zomboid
Survival Impact
It’s been a really good week hearing your various nuggets of feedback on Build 33, watching streams while we code and constantly thinking that we should probably tone down the noisy dogs. Overall it seems to have gone d…
- Project Zomboid
Build 33 Released
Ladies and gentleman, boys and girls, zomboys and zombettes… build 33 is now open for general consumption! We’ve released two new IWBUMS updates (33.11 , 33.12 and 33.13 ) since the last Mondoid, and we’re now satisfied…
- Project Zomboid
Build 33 Released!
Ladies and gentleman, boys and girls, zomboys and zombettes… build 33 is now open for general consumption! We’ve released two new IWBUMS updates (33.11, 33.12 and 33.13) since the last Mondoid, and we’re now satisfied w…

