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Steam News25 January 201610y ago

Co-op n’ Carbs

Happy Mondoid everyone. Let’s dive in… 33 Polish We recently pushed the fixes and niceness of Builds 33.15 , 33.16 , 33.17 , 33.18 and the 33.

Full notes

Full Project Zomboid update

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What changed

0 fixes2 additions0 changes0 removals
  • UI and audio
  • Server
added33 PolishWe recently pushed the fixes and niceness of Builds 33.15 , 33.16 , 33.17 , 33.18 and the 33.19 mini-fix out of the hands of our public testers and into the mitts of the player-base at large. Amidst a lot of other stuff there’s tweaks like the contents of bags left on the ground appearing in your loot window, sound fixes, zed visibility through glass doors, translations and a major fix of a bug that means that bleeding to death will be a lot more of an issue for injured surviviors from now on. Going into IWBUMS public testing now, meanwhile, is 33.20 – a bundle of further EP and RJ work. This predominantly covers community translation work and some UI and tooltip word polish, but also adds the ability for players to dig with their bare hands (despite risks of hand damage) if they are desperate to start farming and don’t have the necessary equipment. Given a fair wind this will likely be pushed into Build 33’s final form towards the end of the week.
addedThe Return of General ArcadeTime for an update from our gallant friends Serge and Gennadii, who are currently on a quest to make the Project Zomboid MP experience a more pleasant one to set out upon while we beaver away at the main game’s systems. So, over to Gennadii! “Hello! I’m here to tell you what we’ve been working on for the last two months! It’s already quite impressive just how many people are running PZ servers, with many of them launching servers from their PCs for their friends. And, in short, we’re here to make those peoples’ lives a bit easier! We’ve just submitted our first test build to TIS, so we’re not final just yet, but this is what we’ve covering. Apologies if it gets technical!” “First of all: UPnP support. We want people to forget about port forwarding for PZ server on your router: instead just make sure UPnP is enabled and watch the magic happen. Secondly, we’ve changed map downloading implementation from Java sockets API to native Raknet API, this will make downloading more robust and also eliminate one extra open port. (You can thank me later!)” “The most important feature, however, is co-op play. This feature aims to get you playing PZ online with friends right from the game UI without messing with config files and console. We want it to be perfect for short playing sessions with friends. We’ve still got testing and tweaking to go, but all-in-all it’s looking really good!” “I also want to add in a word about Project Zomboid itself.” [Mondoid writer’s note: Gennadii has not been paid to say this, and we only include it as he says nice things about you, the reader, too :P] “We’ve worked on dozens of indie projects it’s always great to find Zomboid’s code base very solid to work with. Contributors know what they are doing and they don’t afraid to refactor the code, which helps maintain the code in a good shape.” “ BUT! What’s more important is the community. Some Early Access games suffer from a toxic environment and, of course, that does reflect on a game itself. Since we began on PZ, however, we were amazed at how friendly the Project Zomboid community is. It’s just another reason why General Arcade is very happy to work on Project Zomboid for all its survivors.”

Happy Mondoid everyone. Let’s dive in…

33 Polish

We recently pushed the fixes and niceness of Builds 33.15 , 33.16 , 33.17 , 33.18 and the 33.19 mini-fix out of the hands of our public testers and into the mitts of the player-base at large. Amidst a lot of other stuff there’s tweaks like the contents of bags left on the ground appearing in your loot window, sound fixes, zed visibility through glass doors, translations and a major fix of a bug that means that bleeding to death will be a lot more of an issue for injured surviviors from now on. Going into IWBUMS public testing now, meanwhile, is 33.20 – a bundle of further EP and RJ work. This predominantly covers community translation work and some UI and tooltip word polish, but also adds the ability for players to dig with their bare hands (despite risks of hand damage) if they are desperate to start farming and don’t have the necessary equipment. Given a fair wind this will likely be pushed into Build 33’s final form towards the end of the week.

The Return of General Arcade

Time for an update from our gallant friends Serge and Gennadii, who are currently on a quest to make the Project Zomboid MP experience a more pleasant one to set out upon while we beaver away at the main game’s systems. So, over to Gennadii! “Hello! I’m here to tell you what we’ve been working on for the last two months! It’s already quite impressive just how many people are running PZ servers, with many of them launching servers from their PCs for their friends. And, in short, we’re here to make those peoples’ lives a bit easier! We’ve just submitted our first test build to TIS, so we’re not final just yet, but this is what we’ve covering. Apologies if it gets technical!” “First of all: UPnP support. We want people to forget about port forwarding for PZ server on your router: instead just make sure UPnP is enabled and watch the magic happen. Secondly, we’ve changed map downloading implementation from Java sockets API to native Raknet API, this will make downloading more robust and also eliminate one extra open port. (You can thank me later!)” “The most important feature, however, is co-op play. This feature aims to get you playing PZ online with friends right from the game UI without messing with config files and console. We want it to be perfect for short playing sessions with friends. We’ve still got testing and tweaking to go, but all-in-all it’s looking really good!” “I also want to add in a word about Project Zomboid itself.” [Mondoid writer’s note: Gennadii has not been paid to say this, and we only include it as he says nice things about you, the reader, too :P] “We’ve worked on dozens of indie projects it’s always great to find Zomboid’s code base very solid to work with. Contributors know what they are doing and they don’t afraid to refactor the code, which helps maintain the code in a good shape.” “ BUT! What’s more important is the community. Some Early Access games suffer from a toxic environment and, of course, that does reflect on a game itself. Since we began on PZ, however, we were amazed at how friendly the Project Zomboid community is. It’s just another reason why General Arcade is very happy to work on Project Zomboid for all its survivors.”

Nutritional Value

Now over to France for the latest on RJ’s plans for a full nutrition system to lie beneath your frantic chip over-eating survival habits. “As you may know I’m working on the nutrition

Source

Steam News / 25 January 2016

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