Full notes
Full Project Zero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Store
- UI and audio
- Fixes
ADDED
You can now see in the Friend List if your friend is playing a game.
Added level UX and a drop icon to Match Finish screen.
Added a toggle "Fill With Bots" to session creation settings to fill an online match with bots. This is enabled by default.
When someone joins the match, random bot from the team the joined player joins will get removed, and when a player leaves the match, a bot will be added to the team the player left.
Added a confirmation when pressing "Quit".
Bots now support all maps and Game Modes.
Added player avatars to Leaderboard entries.
You can now see players weapon skins when spectating.
Added a indicator to show from which Lootbox an inventory item is from.
Now before you finalize buying a Lootbox, you get to see what items is inside one.
IMPROVEMENTS
Improved how Inventory UI handles items. For example when they get listed, traded away, and so on.
You are now able to switch teams when playing against bots.
City map has received small layout changes, and texture improvements.
Improved how bullets work. Basically they are now fully networked.
Improved how Flags work in Capture The Flag.
Matches will not end anymore if the other player leaves a match.
Doors will now open to the opposite direction.
Improved Trade Up UX.
CHANGES
Changed where doors are located in Castle.
Trade Up system has been changed completely. Previously you could get any higher skin, didn't matter from which Lootbox you used skins from, but now it's based on how many items from which Lootbox you put items in to the trade up. For example if you use 6 Rare Alpha Lootbox items, and 4 Rare Bravo Lootbox items, you will get a Mythic Alpha Lootbox item.
To trade up to a mythic, you are now required to use 10 rare items. Trading up to a legendary still only requires 5 mythics.
FIXES
Fixed Lootbox preview screen cutting off slightly.
Fixed couple issues with "SELL ON MARKETPLACE" button for items.
Fixed not being able to open Developer Console in Lobby or Pre-Game.
Fixed player nickname in Pre Game having [NONE] if they didn't have a Steam Group Tag set.
Fixed not being able to get out of spectating when in with bots.
Fixed spectating staying active when leaving a session you were spectating.
Fixed spectating staying active when in first-person spectate and joining a team.
Fixed Kill Feed not showing highlight on item which had your name.
Fixed Friend Options buttons not working correctly.
Fixed player not getting any EXP for winning a match.
Fixed a gap in geometry in Castle.
Fixed Player Profile having a small gap which caused the UX to keep popping out.
Fixed bots not following ALLOWED WEAPON setting.
Possibly fixed an issue with Game Mode specific notifications.
Fixed player avatars staying on the wrong side when teams are switched in Elimination.
Fixed an issue with max player setting during Session Creation.
Fixed a case where match remaining time was not updating to Lobby.
Fixed player not having the correct rotation when spawned based on spawn point.
Fixed Minimap player marker having a weird rotation when Minimap is "fullscreen".
Make sure to follow Project Zero's Twitter for sneak peeks and other behind the scenes things, and to report any issues you may encounter!
Source
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