In this update1
Full notes
Full Project Thea update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
Project Thea changes
Pre-Release Demo Update
With the Early Access release coming this Thursday, 20th November, the Demo has just received a major update!
There’s never been a better time to test before you buy.
We’ve made tweaks, rebalancing passes, and additions throughout the game. Some highlights include:
improved crafting and camping mechanics – you can now see max craftable items/food, set craft quantities, and workers leave their tasks properly instead of lingering or producing endless duplicates
difficulty settings now available in the Demo
extra story content
UI improvements
research tree is now functional
domain interaction reworked – the dominant Domain now deals +25% damage and prevents retaliation
new damage types for combat (basic, ranged, pierce, and smash)
translations added for 12 languages
All this and more – so jump in, play, and wishlist the game while you wait for Thursday’s full Early Access launch!
Coming in the Early Access release:
all classes and races unlocked
more POIs and story content
full gameplay loop
Source
Changelog.gg summarizes and formats this update. How we read updates.
