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Steam News31 March 20263mo ago

Update #4 Out Now + Demo Update included!

UPDATE 4: Time for Some Food Therapy For those wishing to try before you buy, this and all previous updates are now live int he DEMO version. The Demo also has no class/race or map restricitons, only the turn number.

In this update6

Full notes

Full Project Thea update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions5 changes0 removals
  • Maps
  • Balance
  • Server
  • UI and audio
  • Events
  • Performance
changedUPDATE 4: Time for Some Food TherapyFor those wishing to try before you buy, this and all previous updates are now live int he DEMO version. The Demo also has no class/race or map restricitons, only the turn number.
changedBut, back to the update: our people’s mental health has been largely ignored by the powers that be – until now!Update 4 introduces the Morale system, alongside a full rework of Food mechanics. These now work hand in hand, so you really shouldn’t ignore those sad faces anymore.
fixedBut, back to the update: our people’s mental health has been largely ignored by the powers that be – until now!And just when you thought the A.I.’s Server Room would never get fixed – speak to Red Git again and descend to the final floor to resolve the main storyline once and for all.
fixedBut, back to the update: our people’s mental health has been largely ignored by the powers that be – until now!We’ve also addressed feedback around balance and difficulty. Population loss has been adjusted, and the tutorial event on Extreme difficulty has been reworked to be more achievable. It’s still intended for experienced players, but the early game should now feel more manageable if you are indeed an expert.
addedMorale and FoodADD Group and Personal Morale, with bonuses for high morale MOD Food management screen updated to include Morale, showing all bonuses in one place MOD Food mechanics streamlined - set bonuses now depend on meal variety, not specific meals ADD Auto-consume button for food ADD Option to exclude selected meals from consumption MOD Unit traits now align more strictly with their Domain - synergy improves morale, opposing traits may cause conflict
changedEvents and StoryADD Final part of the main storyline ADD Quest to gain aid from Professor Bloodlord (She previously just sent a memo to say she’s busy - rude as ever, those Femorcs...) ADD Final boss encounter MOD Level 5 Core Tech threshold increased to reflect main quest completion requirement ADD Additional paths and events tied to the main quest ADD Inter-party conflict events (e.g. Femorcs vs Dorcs now have a robust relationship in party)

Project Thea changes

changedFor those wishing to try before you buy, this and all previous updates are now live int he DEMO version. The Demo also has no class/race or map restricitons, only the turn number.
changedUpdate 4 introduces the Morale system, alongside a full rework of Food mechanics. These now work hand in hand, so you really shouldn’t ignore those sad faces anymore.
fixedAnd just when you thought the A.I.’s Server Room would never get fixed – speak to Red Git again and descend to the final floor to resolve the main storyline once and for all.
fixedWe’ve also addressed feedback around balance and difficulty. Population loss has been adjusted, and the tutorial event on Extreme difficulty has been reworked to be more achievable. It’s still intended for experienced players, but the early game should now feel more manageable if you are indeed an expert.
addedADD Group and Personal Morale, with bonuses for high morale MOD Food management screen updated to include Morale, showing all bonuses in one place MOD Food mechanics streamlined - set bonuses now depend on meal variety, not specific meals ADD Auto-consume button for food ADD Option to exclude selected meals from consumption MOD Unit traits now align more strictly with their Domain - synergy improves morale, opposing traits may cause conflict

UPDATE 4: Time for Some Food Therapy

For those wishing to try before you buy, this and all previous updates are now live int he DEMO version. The Demo also has no class/race or map restricitons, only the turn number.

But, back to the update: our people’s mental health has been largely ignored by the powers that be – until now!

Update 4 introduces the Morale system, alongside a full rework of Food mechanics. These now work hand in hand, so you really shouldn’t ignore those sad faces anymore.

And just when you thought the A.I.’s Server Room would never get fixed – speak to Red Git again and descend to the final floor to resolve the main storyline once and for all.

We’ve also addressed feedback around balance and difficulty. Population loss has been adjusted, and the tutorial event on Extreme difficulty has been reworked to be more achievable. It’s still intended for experienced players, but the early game should now feel more manageable if you are indeed an expert.

PLEASE NOTE: OLD SAVES WILL BREAK!

You can finish your run on the previous version: Right-click the game on Steam → Properties → Betas → choose the top branch.

Morale and Food

ADD Group and Personal Morale, with bonuses for high morale MOD Food management screen updated to include Morale, showing all bonuses in one place MOD Food mechanics streamlined - set bonuses now depend on meal variety, not specific meals ADD Auto-consume button for food ADD Option to exclude selected meals from consumption MOD Unit traits now align more strictly with their Domain - synergy improves morale, opposing traits may cause conflict

Events and Story

ADD Final part of the main storyline ADD Quest to gain aid from Professor Bloodlord (She previously just sent a memo to say she’s busy - rude as ever, those Femorcs...) ADD Final boss encounter MOD Level 5 Core Tech threshold increased to reflect main quest completion requirement ADD Additional paths and events tied to the main quest ADD Inter-party conflict events (e.g. Femorcs vs Dorcs now have a robust relationship in party)

MOD Level 5 Core Tech threshold increased to reflect main quest completion requirementMOD Tutorial: Baba Yaga no longer follows the player - maybe she got bored, maybe she ran out of stock, but she's gone for now, to allow greater focus on that nasty Dr MOD Tutorial: Dr Bloodmaker now triggers after the second lab floor; cost to free her reduced to 10 Grivs; difficulty of battles and challenges lowered; and to make up for those ice creams you're now missing, this event now rewards a meal too MOD Starting units and some of their abilities adjusted - Azure, for example, now has the Ability Pain 2 (instead of 1) and Versatile, making her more battle-worthy (These changes should make the tutorial event more achievable on Extreme difficulty, though prior experience and destiny points are still recommended) MOD Population loss events now have longer cooldowns and reduced frequency MOD Barman Heller can now train your council every 15 turns (instead of a one-off)

Other

ADD New battle tutorial (accessible via the '?' icon in combat) ADD Additional sound effects for map resources ADD More 3D models for units on the map ADD Resource info displayed on HUD when standing on a node ADD Resource filters and availability indicators for crafting MOD Improved sorting of world markers for readability MOD Summons no longer provide energy during battles MOD Recruitment buildings now increase Project population (based on recruit type) MOD Reduced chance of buildings being destroyed during Project attacks MOD POI spawn ranges now overlap between rings (changed from 1-2; 3; 4 to 1-2; 2-3; 3-4), allowing later locations and questlines to appear earlier. This should reduce repetition and increase variety across runs

Fixes

FIX Suboptimal pathfinding in cleared regions (including Project area) FIX Equipment slot highlighting issues FIX Rare pre-battle crash FIX Quest locations spawning on resources and blocking access FIX Crash when loading corrupted or outdated Continue saves

That’s all for now. April will be a slower month, as we’re focusing on Co-op, which requires more of our attention. Next month will bring a smaller update focused on story and balance only. But fear not - summer will bring bigger and more substantial additions and improvements.

Source

Steam News / 31 March 2026

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