In this update9
Full notes
Full Project Thea update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- UI and audio
- Maps
Project Thea changes
Steam post image
Camping Redesign
End Turn is now separate from Camping, allowing you to end the turn without performing any other actions.
Camping actions now require assigning party members to specific tasks — rest, cook, scavenge, repair, and more.
Scavenging added: you can now assign units to gather materials anywhere on a cleared hex. (Resources appear after clearing a POI — i.e. after all its floors are complete.)
Crafting Card Booster Packs added: craft a booster pack and choose 1 of 3 cards to add to your deck.
Healing updated: each End Turn now heals d3 Wounds (if you have Supplies). Camping can improve healing for the most wounded unit, with no risk of regression as before.
Equipment Screen redesigned for faster, cleaner access.
Group View now displays which cards belong to which NPCs — so you’ll know what you lose if someone doesn’t make it home.
Many new crafting items added, along with material rarity tiers.
Meals now have their own screen, clearly showing bonuses and effects.
⚠️ Note: Because the Research/Tech Tree is not yet implemented, all item rarities are currently available from the start — this will change once the system is in place.
City Upgrades
3MD Printforge is now part of the Core Development Room.
Tower of Commerce offers rotating trade items that change with each season and expand with higher tech levels.
Research Lab added (non-functional for now).
Council System streamlined: the PC Main and their Alloy Twin now preside at the head of the Council, with three Advisors drawn from the population.
Council Skills are calculated like group skills for event checks.
Each Councillor’s Domain determines their bonus type.
Map & Exploration
Enemy list accessible at the bottom-left of the UI.
Remote Access to the Project unlocks after your first visit.
Scavengeable resources appear on cleared POIs.
Hide Markers button now works — perfect for those cinematic screenshots.
Battle
Run Away / Pause Menu option implemented — live to fight another day.
Enemy cards are briefly displayed during combat; hovering over them extends viewing time.
The Main/Expert Hand and Side Hand are now visually distinct — the side hand (MAX 3 cards, drawn each turn) includes Minions.
Skill Challenges
Option to pay Supplies to increase success chance removed.
Option to pay Supplies for a re-roll added.
Morale
New events trigger when party members grow deeply unhappy — some may decide to leave.
Added info pop-ups when morale changes due to personality traits (Believer, Progressive, Idealist, Pragmatic).
Additional morale systems still WIP.
Other Updates
You can now dismiss party members while out in the Wastelands.
HUD warnings improved for clarity and readability.
Keep your scanners ready, survivors! A brand-new Project Thea trailer drops during Steam Next Fest on 13th October, where we’ll finally reveal the Early Access release date!
Source
Changelog.gg summarizes and formats this update. How we read updates.
