In this update3
Full notes
Full Project Tape update
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What changed
- Gameplay
- Performance
- UI and audio
- Maps
- Fixes
Project Tape changes
π οΈ Patch Notes 1.0 β The Last Tape: Prologue
This update marks the release of the final version of the prologue. All changes and improvements included in this patch are the result of feedback received during the DEMO period β thank you for your support!
β οΈ The demo will be removed one day before the official release. The final version will be available for free during June.
β¨ General Improvements
π Full rework of the first area
The starting area was completely rebuilt from the ground up. Thanks to the new lighting system and redesigned structure, the experience is now far more immersive and much clearer than in the demo.
βοΈ Optimization
We've significantly reduced the game's disk space and RAM usage. You may notice smoother performance throughout. However, please note that the minimum system requirements remain unchanged, as listed on the Steam store page.
π£οΈ Spanish Voice Acting
The game now features voice acting in Spanish (V.O.) for the main character and several audio tapes, which play a key role in understanding the story.
π Expanded Story
The narrative has been expanded to provide a stronger introduction to the universe of The Last Tape. While it keeps a cryptic and mysterious tone, you'll now be able to follow the dark path of the Lurmont Corporation into its deepest nightmare.
πΊοΈ Updated Maps
All previously existing maps have been reworked, fixing many design issues and adding new areas. These changes ensure a fresh experience even for those who played the demo.
π₯οΈ Brand New Interface
A completely redesigned UI allows you to inspect items and track collected elements more easily, helping you follow the story without missing key details.
π Achievements & Easter Eggs
We believe replayability is essential, so we've added hidden easter eggs and fully integrated achievements for you to discover and unlock.
π Bug Fixes
Fixed character-related bugs and strange audio glitches when interacting with objects.
Resolved texture loading issues.
Redesigned the main menu β all settings now function correctly.
Fixed issue that allowed players to leave the playable area.
Removed floating text elements.
Footstep sound effects were improved.
Tunnel collisions adjusted to avoid head clipping.
Improved the object inspection system.
Removed ability to walk through trees in the first zone.
Implemented a new lighting system for better visibility.
...And many more minor fixes!
Source
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