Full notes
Full PROJECT TACHYON update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
PROJECT TACHYON changes
Welcome to PROJECT TACHYON. This project will make you a special agent called a Tachyon Agent, who can bring information obtained in the future back to the past in order to stop the rebellion of the A.I. mainframe, Omega.
For those who wishes to join, I’ll hand you the mission brief. This time, the material is about “Combat”, which is inevitable to accomplish the mission.
Agent Sigma's attacks can be divided into two categories. “Basic Attack” from a long distance using firearms and “Melee Attack” using melee weapons. The battle unfolds by interweaving these two types of attacks.
The basic strategy is to use “Basic Attack” to destroy each enemy individually while maintaining a safe distance from them. Knowing the range and characteristics of each weapon will make it easier to get around.
Enemies will attack in large numbers, and you may be surrounded. In such cases, use “Melee Attack” to deal with them calmly. Some melee weapons can drown out or reflect enemy attacks.
Refer to the briefing for future missions, and aim for the success of the project. It might be a good idea to join early through the demo and prepare for the battle. Please add it to your wish list and get ready for the fight
Next time, we’ll introduce "Enhancement Genes" during the mission.
Source
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