Full notes
Full PROJECT TACHYON update
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What changed
- Gameplay
- Security
- Maps
- Balance
[Patch Summary]
New Skills, Weapons, and Items added Adjustments to Weapons and Genetic Enhancements Default weapon Selection feature added
[Update Details]
New Skill [Interceptor Launch] Deploy small interceptors that swiftly fly around, attacking enemies. Unlock Condition: Defeat bosses 32 times
New Weapons [Riff Breaker] An electric guitar-shaped weapon that attacks enemies by firing sonic waves. Unlock Condition: Defeat bosses 35 times
[Bluewing Hatcher] A weapon that hatches flying variants and launches them at enemies. Unlock Condition: Achieve Security Level 3
New Items Five new items will be introduced. The following items unlock at Security Level 15:
[Aircraft Carrier Toy] [Bluewing Nest Seeds] [Lightning Warhead] [Recycling Bin] [Flag Of Courage]
Additionally, item unlock conditions based on security levels will change from levels 3 to levels 2.
New Combat zone A new type of terrain combat zone will be added to the [Fusion Reactor] area
[Balancing]
Weapons [Missile Launcher] -Rate of fire increased from 0.65 to 0.6.
[Flamethrower] -Burn Accumulation Rate of basic attacks increased from 5 to 6. -Burn Accumulation Rate of secondary attacks increased from 5 to 7.
[Electric Welder] -Normal attack range increased from 6 to 7. -Secondary attack charge speed increased from 2s to 1.5s. -Secondary attack damage now increases per charge level.
Genetic Enhancements Combat Genes -[Fighting Power] and [Guts]: Melee attack damage increased by +10% each. -[Extortion]: Credit acquisition effect increased by +20%. -[Rupture]: Probability increased from 30% to 50%.。
Boost Genes -[Electric Eel Scales]: Effect range increased from 4 to 4.5, damage increased from 10 to 16. -[Endemic]: Debuff removal speed increased from -30% to -40%.
Technique Genes -[Sleight of Hand]: Quick reload area increased by +10%. -[Dual Sense]: Added +20% cooldown recovery when switching weapons。
Enemy Balancing -Slightly reduced the magazine size for [MK1 Drone] and [Scrap Metal Guard].
[System]
-Workbench now includes a [Set As Default Weapon] function. -Set your primary weapon and melee weapons as default, allowing you to start missions with your chosen loadout.
[Other Fixes]
-Fixed an issue where jumping from time to time became impossible when using the Minigun. -Added an automatic pause and menu screen pop-up when a controller is disconnected during gameplay. -Other bug fixes
Source
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