Full notes
Full Project Soulflow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Maps
after people playing it who said it was too confusing, I finally fixed the game up to make it easier for everyone, especially new players!
MAJOR CHANGES
added bloody text on the walls that guides you through the start of the game
added proper stealth, as well as fixing up the buggy raycasts (it's a wonder they used to work at all) so vision works flawlessly now
added post processing to the menus
added the ability to turn your torch on/off using "R", which makes you impossible to see by monsters (they can still hear you)
made crouching make enemy's hearing much lower, so you can sneak right past them
added music to the end screen
fixed the map and sensitivity issue in the second level
changed the large cog room's soul switch to make a bridge instead of floating platforms
the big one - next update will hopefully include a level editor!
Source
Changelog.gg summarizes and formats this update. How we read updates.
