Full notes
Full Project Soulflow update
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What changed
- Maps
- Gameplay
- Performance
- Fixes
- Workshop
After 4 months of development, the multiplayer update is finally here!
CONTENT:
Explore the randomly generated maps with your friends, fixing the containment units to contain the abominations VSP has created!
Escape the facility car park in the second story level, with the new enemy "gremlin" joining the chase to hunt you down as you run from the VSP corporation
ACHIEVEMENTS:
finally, the game has achievements! these entail:
Escapist - escape the lab
On the Run - escape the facility car park
A Quick Performance - beat the first level in under 175 seconds
Car Chase - beat the second level in under 150 seconds
Here we go... - attempt the first level
Shared Suffering - fix 3 containment units in the multiplayer mode
BUGFIXES:
glitch with the player model moving around in soul mode fixed, as well as a change to the player model
glitch which made you teleport under the map and be unable to move upon going into soul mode was fixed
QOL/balancing fixes with minor adjustments to object positioning
fixed bug with the object sets script which made the hammer never spawn, making levels impossible to complete
Source
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