Full notes
Full Project Songbird update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Project Songbird changes
I want to start by saying thank you so much for everyone who's shown Project Songbird such an overwhelming amount of support over the past few days! It's been truly incredible to see everyone playing the game and engaging with the story on such a personal level. The amount of people I've seen and heard from who have expressed how closely the narrative touched them is so heartening to hear, and I can't wait for even more of you to take that journey into the Appalachian woods!
I've been working hard to address some issues people have found during their playthrough, and those changes are now live! Below is a list of all fixes made to the game over the past few days that are now live in version 1.0.7:...
Improved bottle throwing logic for enemies and stealth behavior
Balanced flashlight battery life to last longer, with more variables for dynamic battery life adjustment
Fixed bug in whisper puzzle
Fixed some enemy pathing issues in Act III
Fixed minor foliage rendering issue
Improved padlock hitbox
Added failsafe for 100% achievement (if your achievement was bugged, and you have have all other achievements, it should now trigger as soon as you enter the main menu)
Updated credits to reflect name change
Fixed Japanese font error
Fixed outhouse door animation bug
Fixed final dialogue being skipped on day 4
Fixed Journal to reflect puzzle change made in Act II (Piano puzzle now has a tombstone symbol, not a skull symbol).
I'm still continuing to look for updates to make, so don't hesitate to reach out if you need a fix! Thank you, and I hope you all continue to enjoy your time with Project Songbird:)
Conner
Source
Changelog.gg summarizes and formats this update. How we read updates.
