Full notes
Full Project Silverfish update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Project Silverfish changes
Changes:
-New UI animations now scale with UI distortion settings.
-Re-introduced chromatic distortion effect to UI. It is still scalable.
-Acid pools from destructible acid bottles last longer.
Bug Fixes:
-Moved Default spawn point in Forgotten Junction so that the player will no longer get instant killed by a potentially hostile turret.
-Fixed more typos.
-Fixed bug with acid shotgun projectile impacts spawning infinite acid.
-Clamped the UI distortion effects on the HUD to avoid making it illegible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
