Full notes
Full Project Silverfish update
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What changed
- UI and audio
New Features
-New Random Character, Perma-death, Quick-Play option on character screen. -Melee enemies now have new contingency behaviors for when their combat target is out of reach. Based on their class, they will do one of the following: -Hide from target. -Throw rocks at target. -Aggressively lunge at target. -Run around frantically. -New Advanced Options Tab now available in the difficulty mode select screen. These new options will be available to configure along-side any game mode: -Combine all stashes into a single inventory. -Replace all Shops with Barter trades. -Ignore Progress Curve.
Changes
-Made barter shops value cash at 50%. -NPCs will no longer accept cash in barters, only barter shops will. -Re-balanced artifact trades in barters. -Loner Scavs no longer have the active tracking skill. -Distrusting NPCs will forget about the player if not further provoked after warning. -Re-balanced enchanted weapon crafting recipes to be more reasonable and reflect other changes in game. -Acid pools now conform their shape to the terrain. -Improved clarity of UI rendering. -Added animation when opening the UI. -Improved the way EMPs affect the player's equipment. Flashlights, night-vision and lasers will have their effects disabled for several seconds rather than being turned off. -Bright blue and yellow glass chemical bottles will now spawn small acid pools when broken. -Slightly randomized the move speeds of horde type enemies to make them more dynamic in fights.
Bug Fixes
-Fixed issue where NPCs reloading Eather weapons would reduce player's Eather supply. -Fixed yet more typos. -Players should no longer be warned about wearing a disguise in safe zones where they are allied with their disguised faction, or if the safe zone is neutral/empty. -Fixed issues where anomalies in the Slums could often spawn under the street. -Fixed spot where player could get stuck in subway dungeon. -Fixed some issues with melee enemy pathing. -Fixed bug that caused special loot crates to be locked into only giving certain kinds of loot regardless of seed. -Fixed issue where fire jet anomaly could sometimes deal no damage. -Decals attached to rag-dolls and other physics objects will no longer get smeared across nearby level geometry.
Source
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