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Steam News25 October 20241y ago

Final Demo Update.

Alpha 0.14.9 This should hopefully be the last patch for the free demo. All development will now be focused toward actually finishing the game.

Full notes

Full Project Silverfish update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes1 addition7 changes9 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
changedThis should hopefully be the last patch for the free demo. All development will now be focused toward actually finishing the game.
addedBackpack now has a large auto-pickup radius and will hopefully be less likely to float in the air.
changedAll NPCs have had their panic rate reduced.
fixedFixed weird shadows in Subway dungeon.
changedImprovements made to 3D audio. (Still WiP)
removedMade low-tier loot no longer seeded. (Red and blue chests and armor lockers still are)

Project Silverfish changes

changedThis should hopefully be the last patch for the free demo. All development will now be focused toward actually finishing the game.
addedBackpack now has a large auto-pickup radius and will hopefully be less likely to float in the air.
changedAll NPCs have had their panic rate reduced.
fixedFixed weird shadows in Subway dungeon.
changedImprovements made to 3D audio. (Still WiP)

Alpha 0.14.9

This should hopefully be the last patch for the free demo. All development will now be focused toward actually finishing the game.

-Backpack now has a large auto-pickup radius and will hopefully be less likely to float in the air.

-All NPCs have had their panic rate reduced.

-Fixed weird shadows in Subway dungeon.

-Improvements made to 3D audio. (Still WiP)

-Made low-tier loot no longer seeded. (Red and blue chests and armor lockers still are)

-NPCs will be less likely to walk into poison gas towers' radius.

-Made splashing SFX quieter.

-Buffed grenade launcher damage and blast radius.

-Dead NPCs will no longer be able to take loot.

-NPCs will no longer be able to steal consumables from the player's hands.

-Slightly reduced player hunger rate.

-Trading Stalkers in safe zones will no longer sigh all the time.

-NPCs will no longer shout warnings to monsters, animals and anomalies.

-Blue locked door in Cistern will no longer take the Warehouse office key.

-Nearby items should now show up in anomaly fields.

-Fixed issue where particular roaming anomaly would spam attacks with no cool-down, often resulting in game crashing.

-Fixed issue where journals could be carried over between save files.

-Arc Wardens no longer spawn with Cultist fire teams.

-Fixed issues with Arc Warden target acquisition.

-Fixed misc AI pathing issues.

-NPCs can no longer pick up and take armed land mines.

-EMP fields now disable the Eather Detector.

-Adjusted barbed wire hitbox on fence gate in Dead Bridge so its less likely to kill you when opening it.

-Fixed issues that cause rapid water splashing while swimming.

-Fixed lockpicks and skeleton key working at infinite range.

-Fixed yet another funky ladder.

-Make that 2...

-Fixed issue where player could take treasure from bank vault through the bars.

-NPCs will no longer steal quest items.

-Fixed aggressive enemy spawns at entrances of some dungeons.

-Fixed issue where grenades would not stack into certain weapon slots that had them equipped.

-Fixed some typos.

-Other misc bug fixes and tweaks.

Source

Steam News / 25 October 2024

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