Full notes
Full Project RIP update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Compatibility
Project RIP changes
New Update 1.15
Focusing on quality for life(gameplay) and enviroment improvements.
MacOS Update will be available tommorow.
HORDE MODES
Be prepared for the upcoming new horde mode levels. UI was refined to welcome those new changes of the upcoming updates. The release day is not final yet but surely HELL AWAITS will be on mid/late November. As for MINIONS MASSACRE, is planned for early december. With those levels a total of 6 will be available!
ENVIROMENT LIGHTING REWORKED
All missions lighting were reworked and changes were made for a more creapy feel. This changes were made according to new flashlight addition on weapons, described below.
WEAPON FLASHLIGHTS
Removed the central flashlight, as it was a bit of for Project RIP and added flashlights attached on every weapon available. I must say this kind of atmosphere is just gorgeous :-)
ADDED NEW PERK : SCAVENGER
A new Perk arrived! SCAVENGER, now all Boost PickUPs have a default startup time of 10 seconds and by using Scavenger with upgrades it can get to 22 seconds!!! As for second bonus stat, every other common pickup will be boosted for up to 25% !!!
AIMING
Now aiming down the sights/scope or returning to hip view, is by far more responsive than before, matching the fast gameplay of Project RIP. You will notice a small delay in resposiveness when you run and trying to go into Aim Mode, this is clearly up to player to quickly release runmode before entering to Aim.
WEAPON SKINS
Some skins were removed and some were added. In addition ALL weapon skins are now UNLOCKED by default, no need to grind for skins anymore! Also UI on Loadout and on Weapon Upgrade was refined to preview the Skins before play.
OTHER ADDITIONS/CHANGES/FIXES
Reworked Croped Corridor Crosses on Mission 2 - Added Fullscreen/Windowed Fullscreen/Windowed Options - Fixed some Colissions - Added Ronin Firing Slider Animation - Added MetallicGear SFX on Player's Footsteps - Reworked some incorrect UI elements - Some UI elements were scaled down - Added HUD Scaling/Opacity Options - Added or corrected missing text elements for LanguagePack - Removed OpenGL API from Linux version
That's all! Hope you really like this update! If you Do happen to like Project R.I.P., please consider supporting the game by leaving a honest review.
As always Enjoy and... Rest In Pieces!!! ;-)
Source
Changelog.gg summarizes and formats this update. How we read updates.
