Full notes
Full Project RIP update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- UI and audio
- Performance
- Balance
Project RIP changes
I've been listening to every single concern about the game and implemented i believe a large amount of them for update 1.10
Update 1.10 brings many many changes and fixes for making Project R.I.P. user experience even better! Please post whatever you may want to see or fix in the future updates on the forums. :-)
PLEASE NOTE
Due to core changes Update 1.10 is a reworked stable version of Project R.I.P. , which means that total game size incresed to 9GB and also the update needs to download whole game.
MacOS Users
1.10 update + the SM5 Fix will be available in next hours. Sorry for the delay mates :-)
Also...
NEXT UPDATES WILL GRADUALLY INTRODUCE 2 ENDLESS HORDE MAPS A. Endless Defence inside HQ while demon forces push to end any human living soul B. Endless Zombie Killing Action Above surface
Now what has been added/changed/fixed on Update 1.10
ADDED more bodydrop SFX
ADDED more enemy SFX and frequency
ADDED running with melee or single handgun > speed boost
ADDED more interesting gun action even on easy difficulties
ADDED more hardcore gameplay on extreme difficulties
ADDED polishing on ARENA
ADDED more gun FX
ADDED more polished weapon & enemy textures
ADDED FX Optimization on DEAD AWAKEN mission
CHANGES In game Menu & result screen, less angled/screen centered/scaled down
CHANGES HUD Scaled down to corners and increased transparency
CHANGES Shotgun Pump action speed and readyness
CHANGES Shotgun spread while on hip
CHANGES Wraith demons more visible
CHANGES HQ Transmitter pickup less distortion
CHANGES Dead Corpses stay longer before vanishing
CHANGES Quitting game faster transition
CHANGES Returning to game after battle faster transition
CHANGES Faster run speed but less walk speed from early levels
CHANGES Smoother reload camera animations
CHANGES Low health BloodScreen now 50% less distracting
CHANGES All MAPS and Main Menu total brightness raised up to 20%
CHANGES Game less grindy meaning Less XP required and costs are cheaper
CHANGES Zombies get much bigger representantions and variety
CHANGES Player can enter ARENA once on level 15
CHANGES Player Melee weapon Attack now won't hit and stop on static objects
CHANGES Re-ordered default weapon selection key bindings (1.Primary/2.Secondary/3.Melee)
CHANGES Less Bloom Effect in general
CHANGES Some weapon rebalance
CHANGES Flashlight Off when on Arena
FIXED Enemies would stay visible when player got killed
FIXED Resolution text wouldn't show on mac/linux
FIXED Pak Decompression Crash on all OS
FIXED FOV option wouldn't set correct while in game
FIXED Ai would rarely freeze
FIXED Shotgun hitscaning
FIXED Enemies stuck/fall behind would not reset
FIXED Perk Maxed out wouldn't show correct value on 2nd stat (000)
FIXED Gamepad default keys and reset to defaults
FIXED UI reload seconds wouldn't display correct
FIXED UI weapon stat were incorrect
FIXED Wraith SFX wouldnt play correct
Again thank you everyone for the love and support you show on Project R.I.P.
As always... Rest In Pieces ;-)
Source
Changelog.gg summarizes and formats this update. How we read updates.
