In this update3
Full notes
Full Project Nightmares Case 36: Henrietta Kedward update
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What changed
- Performance
- Gameplay
- Fixes
- UI and audio
Project Nightmares Case 36: Henrietta Kedward changes
Hi guys! In this third patch we have fixed some bugs. It is very important that you let us know if something is not working so we can fix it. We also look at the different Streamers to detect failures and check the stability of the game.
Discord: https://discord.gg/XrSVxR4g
MODIFICATION
We increased the number of candles to double the amount.
FIXED BUGS
Fixed bug where if when closing the valve, just at that moment we continue interacting repeatedly, the IK system is blocked and the player is looking at the floor in the restart.
Fixed bug in the sacrifice room. When Henrietta kills us and at the same time a trap is killing us, in the restart the movement is blocked.
Fixed bug where when closing the valve and after dying, when trying again with the same valve the hand animation remains in the closed position.
Fixed bug where you can light the candle in the portal room from the outside of the room.
Fixed bug in the dark room where after solving the quest the key remains on the floor.
Fixed bug in the dark room where after solving the quest, you can interact with the lectern in the middle of the scarecrow cinematic.
Fixed bug where we could grab items when we open the top drawer and immediately take the item from the bottom drawer.
Fixed arm whip that would occur after the player lit the candle as a result of repeated mouse movements.
TRANSLATIONS
We have the Korean language fully translated but we need to convert the final text to subtitles. If someone can help us, we would appreciate it.
We are looking for Japanese translation. We are still exchanging languages for keys.
Cheers! Ignacio & Claudio. NCStudio
Source
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