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Steam News12 October 20214y ago

Bug fixes.

Hi guys! In this second patch we have fixed some bugs that were present since the release of the game. We are working as fast as we can and full time.

In this update4

Full notes

Full Project Nightmares Case 36: Henrietta Kedward update

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What changed

27 fixes1 addition4 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
fixedHi guys! In this second patch we have fixed some bugs that were present since the release of the game. We are working as fast as we can and full time. It is very important that you let us know if something is not working so we can fix it. We also look at the different Streamers to detect failures and check the stability of the game.
addedDETAILSWe added a hint for the code of the safe.
changedDETAILSWe have changed the sound of the doors where we hide so that it is not so loud and coincides with the moment of stealth.
changedDETAILSWe have changed the sound of footsteps in the area where we look for the ingredients to be stealth.
fixedFIXED BUGSWe fixed a bug related to when we turn off the candle and Anna in its etheric form comes to attack us, if at that moment an object with gameplay is shot, the restart is broken.
fixedFIXED BUGSWe fixed a bug at the end, when in the outro we were heading towards the final painting, the wall disappeared.

Project Nightmares Case 36: Henrietta Kedward changes

fixedHi guys! In this second patch we have fixed some bugs that were present since the release of the game. We are working as fast as we can and full time. It is very important that you let us know if something is not working so we can fix it. We also look at the different Streamers to detect failures and check the stability of the game.
addedWe added a hint for the code of the safe.
changedWe have changed the sound of the doors where we hide so that it is not so loud and coincides with the moment of stealth.
changedWe have changed the sound of footsteps in the area where we look for the ingredients to be stealth.
fixedWe fixed a bug related to when we turn off the candle and Anna in its etheric form comes to attack us, if at that moment an object with gameplay is shot, the restart is broken.

Hi guys! In this second patch we have fixed some bugs that were present since the release of the game. We are working as fast as we can and full time. It is very important that you let us know if something is not working so we can fix it. We also look at the different Streamers to detect failures and check the stability of the game.

Discord: https://discord.gg/XrSVxR4g

DETAILS

  • We added a hint for the code of the safe.

  • We have changed the sound of the doors where we hide so that it is not so loud and coincides with the moment of stealth.

  • We have changed the sound of footsteps in the area where we look for the ingredients to be stealth.

FIXED BUGS

  • We fixed a bug related to when we turn off the candle and Anna in its etheric form comes to attack us, if at that moment an object with gameplay is shot, the restart is broken.

  • We fixed a bug at the end, when in the outro we were heading towards the final painting, the wall disappeared.

  • We fixed the mechanic where Anna attacks us when we look for the ingredients. At that time we could not escape through the hole, now we can.

  • We fixed a bug where we could open the cabinet door crouching, activating Anna.

  • We fixed Anna's bug where the running animation breaks when she enters the cabinet.

  • We fixed a bug related to the chase music when Anna sees us while we gather the ingredients.

  • We fixed bug where Anna attacks us when we look for the ingredients and after that is immobilized.

  • We fixed bug where when we hide in the cabinet Anna detects us even if she hasn't seen us and comes running to see what happens.

  • We fixed an arm puzzle bug, where if we pause, we can move the player around the stage.

  • We had corrected subtitles of mission 6 where in other languages always appeared in English.

  • We fixed a bug related to candle lighting.

  • We fixed the necronomicon room colliders of the table and the door.

  • We fixed a red valve bug where the red valve was blocked if the interaction was fast.

  • We fixed a possible interaction bug with the diaries at the end. (preventive)

  • We fixed a possible interaction bug with all the valves. (preventive)

  • We fixed a possible interaction bug with all the levers. (preventive)

  • We fixed a possible interaction bug with all doors. (preventive)

  • We fixed the tunel colliders in the ingredients zone.

  • We fixed the tunel colliders in the steam zone.

  • We fixed a bug where Henrietta doesn't detect us anymore after the tricycle mission.

  • We fixed an inusual restart crash.

  • We fixed a bug related to flares in the cemetery.

Some upcoming fixes.

Extremely rare bugs.

  • There is a steam pipe bug in the mission to kill Henrietta where the steam mechanics breaks and the steam doesn't kill us, and there is no sound. (We are trying to replicate it)

Common bug.

  • When there are 3 drawers and we open the top drawer, and that same moment we want to take an item from the bottom drawer, it takes the item through the top drawer.

TRANSLATIONS

  • We have the Korean language fully translated but we need to convert the final text to subtitles. If someone can help us, we would appreciate it.

  • We are looking for Japanese translation. We are still exchanging languages for keys.

Cheers! Ignacio & Claudio. NCStudio

Source

Steam News / 12 October 2021

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