Full notes
Full Project Nightmares Case 36: Henrietta Kedward update
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What changed
- Maps
- Gameplay
Project Nightmares Case 36: Henrietta Kedward changes
News
Hello dear patients, We are close to the end of the year and we want to tell you about the state of the development. We are very happy to inform you that the game is reaching its final stage. We have already started the last mission and the end of the game.
We added content and missions that were not originally in our plans, so that everything is more interesting and complete. It looks great! We made new action mechanics like using a flashlight, hiding and enemies with different gameplays.
It took longer than expected because we spent time designing the software and not just creating the game. We do not use assets in the models and animations. To reduce the time we have used inverse kinematics in several parts mixed with animations. A good design allows us to sectorize and solve bugs quickly. As soon as we finish this part, we will start the polishing process.
Some people have told us about their problems with the first puzzles. It should not be that difficult to solve, but we suspect that some timer is out of sync. No timer should be dependent of the framerate if you follow Unity's good practices, but just in case, we will check all this in the polishing. We will make sure it is the same for everyone.
The game will be released in 2021 in a few months, we will confirm the date when we have the game stable. We want to thank you for trusting us and for all the support you give us! We wish you happy holidays!
Translations
We need Chinese, Japanese and Korean translations. We are exchanging keys by translations.
Follow us: https://www.facebook.com/projectnightmaresgame/ Instagram: https://www.instagram.com/projectnightmares/ New website: https://projectnightmares.net/
Please read the following post: https://steamcommunity.com/games/projectnightmares/announcements/detail/1724202719262895003
Source
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