Full notes
Full Project Myriad update
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What changed
- Balance
- Fixes
- Performance
- Gameplay
- UI and audio
High Scores and any other save data have been cleared for this patch. Thank you for your patience as I tune the game properly.
Bug Fixes
Fixed a bug where the freeze towers would auto freeze if you clicked them while still on cooldown.
Fixed a bug where the Freeze Tile Tower's enemies were staying frozen for the full 2 seconds on x2 and x3 speed.
Fixed a bug where the game would crash when destroying rubble tiles.
Blade Tower weapons should be spinning again.
Enemies will no longer take damage from Minus Tiles while the game is paused.
New Content!
Traditional Game Mode This mode gives you access to all 20 towers at once and allows you to sell towers. This mode will not unlock achievements, but there aren't any implemented at this time anyway.
Wave Goals You will now be rewarded with bronze/silver/gold emblems for achieving waves 10/20/30 on each level. The first time that you achieve wave 30 on a level you will be given the option to go to the next level or resume that level. Something I really enjoy in a tower defense game is having every level be endless so I can go for a best score. I know a lot of people don't so this will give them the sense of accomplishment to move on to the next level. There will be achievements for getting wave 30 on each level once I put achievements in.
Enemy Balance Changes
Swarm Enemy - Health Decreased The swarm level is actually winnable but it's crazy hard. I want more people to be able to beat it.
Fast Enemy - Speed Decreased I made them just a hair too fast. The seconds between tiles is changing from 0.65 to 0.67 and their health will go up by 1.74% to compensate.
Boss - Health Decreased Boss health is down 2.72%. This takes a little more than 1000 health off of wave 28. The goal of the game is to hit wave 30 and I feel like many levels you hit wave 30 with 8/10 life left and it feels like you didn't really win. I want you to be able to get to wave 30 with 10/10 life.
Tower Balance Changes
Line Tower Hit Boxes Increased Line towers are in a much better place but one of the ways they still struggle is hitting targets from afar. I increased the size of their hit boxes so they would more consistantly make contact with more enemies even if briefly.
Line Tower Damage Increased This will not be as substantial as last time and will not be reflected in the DPS tooltip. As stated previously DPS for non-target towers is based on hitting multiple targets. I am changing the targets required to meet that DPS number from 2 to 1.8.
Resource Tower The resource tower will now produce 1 coin every 5 seconds instead of every 3 seconds. This tower is currently too powerful. It alone seems to let me get 5-10 waves extra on every level despite the fact it does no damage. In additional each subsequent resource tower will now cost 5 extra resources to build. So the first one is still 10, the second one will cost 15, the third will cost 20 etc.
Mushroom Tower The mushrooms will no longer instantly disappear. Instead, after making contact with an enemy, 1 second later the mushrooms on that tile will be reduced by 1. The mushroom tower itself will continue to place mushrooms on the tile so we should end up with an effect where mushrooms are constantly being added and deleted. However the mushrooms should never stay at 5 so the cooldown has been increased to 1.75 to compensate for the speed tower buff.
Source
Changelog.gg summarizes and formats this update. How we read updates.
