Update log
Full PROJECT MIX update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Fixes
This is a major update for the demo, with several improvements for immersion and quality-of-life.
When clicking the exit to Menu button, the game will now ask you to confirm with “Are You Sure?”
If you anger Saya enough, she will now shoot you to death, and you will have to restart from the last checkpoint.
Shaders are now preloaded at the beginning of the demo, so there are no more stutters when new objects appear.
Completely remade the bedroom view — it’s now much more detailed and full of life, from tailored shopfronts to animated NPCs.
Updated the rooftop street view so that it now includes shopfronts for added immersion.
Retextured numerous assets to better fit the stylized vision of the game.
Refined the sliding physics — you can now slide almost every item across the counter.
Added boob wind physics — if you slide items near a bosom, it will jiggle according to the force.
Fixed remote-grabbing bottle caps; they now snap to the correct position.
Added a cat fedora and ray-bans so you can get a taste of decorating the cat.
Added in Press Any Button screen for vibes.
Added in Shaolin beer in bedroom so you can chuck beer out.
Cigarette lighter and pack now respawn if you throw it out onto the streets (unless you throw it on top of an alien collider)
You can now open and close the bedroom closet
Updated Chinese text on vending machine so that it makes more sense
Fixed issue where background characters couldn't be quite fully visible or fully faded out
For Chinese players: Next week, I will be at WePlay Shanghai, China to show off PROJECT MIX — see you there if you’re going!
Besides these demo updates, lot's of cool things are being worked on the full game, so please look forward to that!
Source
