In this update1
Full notes
Full Project L33T: Prologue update
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What changed
- Performance
- Balance
- Gameplay
- Maps
- Fixes
- UI and audio
Project L33T: Prologue changes
With the new Early Access release, we have made major changes from a technical perspective to improve performance, quality of life and easier understanding of the features. Here's a quick list of changes that went live on the release.
CHANGES & FIXES
Fixed most crashes we received reports from on Discord and directly through the Crash Report.
Reworked the economy and the Vendors prices.
Fixed issues related to to attachments being read as invalid in some cases.
Fixed animation with attachments on bottom rail
Reworked the time for foods and buffs and displayed it more clearly
Reworked the low poly model for the players.
Fixed map collisions and reworked the the navigation.
Fixed the bugs that grenades could be thrown through some walls.
Fixed the revive distance for mercenaries
AI difficulty and behavior has been reworked and tweaked
Fixed issues with the UI for Map Zones for better clarifications
Added a new vendor that sells/buys exclusively foods and drinks
Fixed game hangs/freezes that were happening often.
Removed the ability for Marauders to complete missions
Thank you for your support!
Source
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