In this update5
Full notes
Full Project L33T: Prologue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Store
- Balance
- Maps
Project L33T: Prologue changes
Here are the latest patch notes.
Patch Highlights
We've eliminated most of the crashes reported prior to the patch. Most of the ones remaining are related to known issues with Unreal Engine and Nvidia drivers that both Nvidia and Epic are aware of and affect many other running the engine. More details on bugs and fixes below.
Our Anticheat systems (all three layers) have been fully activated with all features and we are in the process of tweaking paraments to exclude any false-positives.
We understand that being kicked out of the game for no reason sucks, but we are making sure that we eliminate those false-positives are cleared out while also keeping cheaters at bay.
The personal Homebase meta gameplay is close to being ready to be launched. More information on this later.
Full Missions journal has been enabled in game, which allows you to take on multiple missions, track progress and so on.
Gun skins painting kits have been added as part of the loot in the world. That means you will be able to unlock gun skins from items found in game.
Added new vendors and made changes to the way you unlock them. We have also added more items for them to sell and to barter.
You can now access the Black market vendor ZOTOV, who will exclusively trade with G. Coins. G. Coins are an exclusive ingame currency that you can acquire by finding them in the world, completing missions for Zotov or selling items to Zotov.
You can also now skip Marauder Expedition Cooldown using the G. Coin currency.
World Map
Added a map selection screen. It shows all the maps we have currently planned for releases in 2024-2025.
Some of these maps are connected to each other, which will allow players to navigate freely between them without requiring an extraction or loading into the Social Hub from the Prologue map when they are released. This intend to bring in a bigger Open-World feeling to the game.
Map Expansion
Unlocked more floors in the Ozersk-3 City Hall.
A new area will soon replace the "Construction Yard", adding a Close-Quarters Battle maze to a half-finished office building.
Extraction Improvements
Added more extraction points to the map. More will continue to come, with random locations. Every extraction point is now clearly marked on the map along information on them, including requirements and if they are unlocked/available or not. Some of the afore mentioned Extraction Points will require an extraction fee in Dollars or G. Coins or specific item(s).
Quality of Life improvements
You can now see an estimated value of the items looted in the popup description (hover your mouse over the item icon). This aims to help you figure out which items you should extract with or not.
Added extra statistics to the inventory and the Health Stats screen. You will be able to see immediate effect on your movement speed, hearing, stamina, etc from consumable items like meds, stimulants, food/drinks and equipped gear.
When hovring over a weapon in the inventory screen, ammo from your backpack/inventory will be highlighted on your screen. That should speed up the process of gearing up and choosing which items to abandon in a raid.
Added a "Unload everything" option to the inventory screen. This allows you quickly transfer all items from your backpack to your Global Vault.
Added a "Sell to Vendor" button to the context menu (right-click on the item icon).
Ammo now clearly shows what level of armor it penetrates for an easier and faster understanding.
Added a visual display on how many repair kits will be needed/used when dragging them over the item you need to repair.
Added a quick heal button that automatically selects and applies meds to heal the first ailment in a list (This one is a bit confusing. Needs to be cleared out).
Added a quick selection for grenades to equip or meds to use (default hotkeys are G and V, respectively)
Consuming meds or food/drinks now closes your inventory and lets you see your surroundings better (decreased the blur effect there).
Please continue giving your feedback on the feedback channel on Discord.
Bug Fixes
Here's a list of soime of the bug fixes for this patch. Please continue reporting them to the bug-reports channel on Discord.
General Environment improvements (lighting, bush/leaves density, etc...)
Improved performance (or loss of) when zooming in with a scope or binoculars.
Added a visual effect on the timer when the raid is close to ending.
Adjusted the volume of ambient sounds. Please let us know how they feel now.
Added collisions around apartments to prevent players from climbing the roofs they shouldn't be accessing.
Fixed a bug where players were able to use more slots than the limit of the container.
Fixed a bug where players would see a double notification when using a key.
Fixed a bug where players could drop secure containers. Now you are only able to move the container to your stash or container slots.
Fixed a bug that made long descriptions cause issues in the UI
Fixed a bug where NPCs could shoot you without reloading.
Fixed a bug that caused the MP9 to show the wrong caliber after being equipped to the weapon slot
Fixed a bug where knocking down your friends would count as a player kill
Fixed a bug where Experience was being granted when you killed your mercenaries.
Fixed a bug where you weren't able to loot bodies that touched water
Fixed a bug with the Rifle Flashlight and Laser being turned off when switching guns. They will remain at the state they previously were.
Fixed a bug on the FAL Socom where leaning or aiming was not working properly.
Fixed several issues related to the Anticheat which caused players to receive a False-positive Cheat Detected Message
Fixed cliffs that didn't have proper collisions.
Fixed several localization issues where names were not showing properly.
Fixed a bug where the name of the caliber for the weapon was not showing
Fixed a bug where players could be damaged after being extracted
Fixed a bug where mission items were not being removed after abandoning a mission.
Fixed a bug where the Rifle Flashlight was attached incorrectly
Fixed a bug where the item requirement on the UI were displayed incorrectly.
Fixed a bug where the extraction point was showing the incorrect position on the minimap
Fixed a bug where multiple faceshields used the same vision (this is not clear)
Fixed a bug where marauder runs proceeded into weekly missions
Fixed a bug where your weapon would get stuck in the reload animation
Fixed a bug that caused you to be unable to hire mercenaries
Fixed a bug where ammo wouldn't stack after unloading
Fixed a bug where player were unable to activate mission objects
Fixed a bug where picking up an item did not count for the misison goal
Fixed a bug causing GPU hang when opening inventory
Fixed a bug where item icons were not being generated properly
Fixed a bug where item price was inconsistent in vendor window
Fixed a bug where loot was not generated properly for crates
Fixed a bug where ALT key was stuck on game focus change
Fixed a bug where marketplace items were showing the incorrect prices
Fixed an incorrect sound played on session ending warning
Fixed a bug where weapon attachment would be moved to the backpack but not the global vault
Fixed a bug where vendor discount was miscalculated
Fixed a bug where players were not able to sell some items to vendor
Fixed a bug where some buffs did not affect player state correct
Fixed a bug where attachments lock were incorrect in the weapon attachment window
Fixed a bug where lumen settings were incorrect with sniper optics
Fixed a bug where mission requirement counted incorrect
Fixed an issue that prevented you from reviving a team member if they were under water
Fixed an issue that caused players not to hear their own footsteps while turning around
Fixed an issue that caused players to be teleported into a closed apartment if they were revived elsewhere in the building
Fixed an issue that may have been causing AI Characters to be spawning in with no weapons
Fixed an issue that caused Mercs not to revive a player for the second time
Added a penatly for killing faction members (while playing as Marauder)
Added an idle animation
Added an outline to objects you can interact with
Source
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