Full notes
Full Project Horror Tales update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
Project Horror Tales changes
📢 Project Horror Tales – Update 3.1.0 Now Live!
Greetings, survivors—
Update 3.1.0 has arrived, bringing new story content, expanded environments, and several core improvements as we continue shaping the world of Project Horror Tales. Thank you for all your feedback and support as we move toward the next major milestone.
🔷 New Content
New Cinematics (2 Total) Skippable story sequences have been added to enhance narrative progression.
Story & Lore Notes Discover new narrative notes scattered throughout multiple maps—expanding the world’s history and secrets.
New Maps (2 Early Versions) Two new playable locations are now available. These areas will continue to be decorated, polished, and adjusted in future updates.
🔶 Gameplay & Story Updates
Main Story Expanded Key story beats have been updated and refined. (Narration planned for a later patch.)
Puzzle Updates Several puzzles have been improved for clarity and pacing.
⚙️ System Changes
Save System Disabled (Temporary) The current save/load system has been removed. A revised system is in development.
Player Character Improvements Foundational issues with the player controller have been resolved for smoother gameplay.
Lighting Adjustments The Train Station map has received its first lighting pass. More improvements coming next patch.
🐛 Bug Fixes
General Fixes & Stability Improvements A wide range of known issues have been addressed to improve the overall experience.
Thank you for playing Project Horror Tales. Your feedback continues to shape the game—please keep sharing your thoughts in the community hub!
Stay safe out there… the darkness is listening. 👁️
Source
Changelog.gg summarizes and formats this update. How we read updates.
