Full notes
Full Project Hedra update
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What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Fixes
- Compatibility
Project Hedra changes
What was added
7 new cave structures with different mobs and bosses
Updated grass distribution model
More epic terrain generated by sampling heightmaps and landforms into the world
Added grays to the color picker
Added new mushroom dimension
Added new boss
Added new mobs for the new dimension
Added new portal structure for the new dimension
Moved the camera up and removed the crosshair for melee classes.
Improved stone texture
Azathul boss
Mushroom dimension
Another instance of the mushroom dimension
Entrance to a cave mine
One of the new landforms
Inside a cave structure
Cave with riches, defended by a gnoll clan
View of the new generation with the landforms
Inside a different cave
More caves
All the heightmaps that are added procedurally into the game terrain
What was fixed
Fixed rendering bugs on the female characters
Fixed text positioning in some UIs
Fixed the timer of some skills was broken (e.g. Energy shield)
Fixed taking screenshots on Linux
Improved the generation and meshing performance of the game
Fixed full screen on Linux
Fixed the game crashing when it could not detect a sound output
Fixed wrong key in Help
Fixed steam sometimes not initializing
Fixed sometime the game fails to load in computers with another language (e.g. French or Swedish)
Fixed structure spawning bug
Source
Changelog.gg summarizes and formats this update. How we read updates.
