In this update9
Full notes
Full Project Hedra update
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Repeated intro
Hey guys I am sorry about the lack of updates, because of some personal stuff the development slowed down substantially.
What changed
- Gameplay
- Compatibility
- Balance
- Performance
- UI and audio
- Fixes
Project Hedra changes
However, I started working on the game back again, and here is a new update as well as what I am planning for the game in the next few months. Please let me know of any questions or suggestions you may have.
Here is an overview of what this new update brings and what's next for the game.
What was added
Linux support
Support for Linux has been added to the game. As of now, it has only been tested in Ubuntu. If issues arise please let me know via the forum.
New mobs and NPCs
Random hair colors for NPCs making them more unique.
NPC have and can drop random armors.
Added new item attributes like Sorcery and Accuracy.
New mob spawning algorithm that improves the diversity of the spawns.
Here are a few pictures of some of the new entities:
New structure generation algorithm
I've created a new structure generation algorithm for placing the structures in the game. The benefits of this are:
Structures no longer collide
Structures no longer spawn very close to one another
Smaller structures like obelisks and campfires spawn more frequently making exploration more rewarding
Better distribution of different structure types.
Fixes bugs in questing
Improve performance when generating the world
The algorithm is new so if you notice any bugs related to the placement of the structures (like something never been placed) please let me know.
New Weapons
Several new weapon sets have been added that create synergy with their respective armor sets. Here are some pictures:
Chitin weapon set
Noble weapon set
Primitive weapon set
Hats
A couple of hats with special properties have been added which allow further customization of the character. Here is my favorite one:
Miscellanous
Music
A new song called 'Deep Places' has been added to the soundtrack. I am building an official soundtrack for the game with the current songs (~10) and a couple more unreleased tracks I haven't added yet.
I am looking for opinions on this matter so if you are interested please feel free to reach out.
Help UI
A help UI has been added to help new players with the default controls of the game.
Platform
Several improvements have been made to the game's engine. Some of them are:
Linux support!
Added a splash screen when loading the game and the window no longer hangs
Improved rendering performance
Moved the game to .NET 6
Improved AI performance
Game generates a bit faster
What was fixed
Shadow clone skill drops FPS dramatically
After resetting skill points icons become invisible
Game gets stuck when loading up
Fixed music stops when changing characters in the character creator
Fixed sitting on a bench
Fixed fog being too close
Fixed explosions can knock you into buildings
Fixed limiting framerate not working
Fixed black colors appearing on terrain
Fixed sometimes graveyard cannot be completed
Fixed visual bug in the explosion of entities when SSAO is disabled
Fixed sometimes cow in the possessed cows fall through the ground
Fixed arrows not aiming correctly
Fixed sometimes structures being placed too close to each other
Fixed structures sometimes placed in the incorrect orientation
Fixed traveling merchant not spawning
Fixed fishing villages generating on invalid terrain
What's next
I want to get the game out of early access this year into a complete release.
Here is some of the stuff I am planning to work on next. Some things may change and others may be added but here is a rough list:
New map system
Incentives to explore more the world instead of generating new ones
Maybe support for multiple maps at once
Death markers
7 different cave structures
Mushroom real with new boss
More epic terrain using heightmaps
New character animations
UI and SFX improvements on combat mechanics
A simple goal system to orient players
Workshop support for uploading and installing mods
Add unique items and attacks to the different bosses
Please let me know your thoughts or anything you would like to see in the game!
Source
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