Full notes
Full Project: Gorgon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
Project: Gorgon changes
A quick bugfix update:
Fix grass-related performance issues
Address some performance hiccups related to vegetation calculation
Fix bug causing framerate spike when a new character model disappears
Fix Serbule well collider
Fix Serbule fountain collider
Bear On the Barn has once again become Bear In the Barn
minor lighting tweaks in casino
Disable some fancier camera-based lighting tricks for now until they can be reimplemented for Unity 6.3. (You will probably not notice the difference)
The number of not-visible nameplates that updates per frame has been doubled, and is now configurable by the setting "Nameplates Processed per Frame" (from 25-1000, default is 100)
- New special setting"MaxNameplateLoads", determines how many brand-new nameplates can spawn at once. Defaults to 5
Fix bug with a Wind Ward mod sometimes causing lag spikes
Bard Prodigy unlock now requires Like Family with Ormond Neth as intended
Weather Witching Prodigy no longer requires level 100 in Shield to unlock
Fix some spawn positions in Serbule and Eltibule
Adjust tree LODs in Serbule/Eltibule
Source
Changelog.gg summarizes and formats this update. How we read updates.
