Update log
Full Project: Gorgon update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Store
This is primarily a tech update: we've changed major versions of the Unity engine to address some crash bugs. But of course there's lots of other stuff too:
New Unity Version
To fix some issues, we've upgraded to Unity 6.3 LTS. This is a major version upgrade (though hopefully the last one for a year or so). All Unity version upgrades are scary and prone to cause (or reveal) exciting new bugs; please report any that you see!
In conjunction with this change we have made significant changes to the vegetation and environmental render pipeline. It's expected that there will be some minor issues (such as weird color grading) here -- again, please report problems.
Redwing Casino Changes
We've added a new shopping mall to the Red Wing Casino! This is sort of a "sneak peek" version: it's still being fleshed out, but it's nice enough already that we wanted to get feedback and, more importantly, give people access to all the new stalls. There are 200 new player-vendor stalls here, in addition to the existing 50 stalls that were previously in other parts of the casino. The upper floor of the casino requires only that you have Retail Management trained; the lower floor requires Retail Management 10 to hire.
We've also made other changes to the casino:
Cashfall Match-3 gives out a bit more money for chain reactions
Lootmaster Match-3 mode now costs 450c per game rather than 500c
The "Lootmaster Deluxe" match-3 game was previously only found in the advanced gaming room. It can now also be found on the regular casino floor.
A new match-3 game variant called "Sea of Gems" can only be found in the advanced gaming room
when betting on arena battles, your max-bet used to be 5000 plus an additional 2500 for every 9 levels of Gaming you have. This has changed to be 5000 plus 2500 for every 5 levels. This changes the max bet at level 50 from 17500 to 30,000
When betting on arena battles, only one character per account can bet at a time
Added a spotlight in the arena that turns on while battles are happening
Search Golem Improvements
We've also made changes to shop-search golems. (These apply to the shop golems in all areas, not just the casino):
After getting search results, there is a new "pop out results into new window" button. this button opens a new GUI window that can remain open even after you stop talking to the golem. You can click on shop names in this window and a glowing path will guide you to that shop
Changes to golem search: if no equipment slots are selected, assume ALL slots are desired. If no skills are selected, assume ALL skills are selected. And so on. Default to nothing selected, to make it easier to customize as needed
When searching for an item by name, we previously omitted equipment. (Because there is a separate equipment search that allows more specialized searching.) This behavior feels surprising so equipment is no longer omitted
Search results were previously fully randomized. They are now randomized by grouping, meaning that all the stalls that are in the same stall-group are listed together. The stall groups are still ordered randomly, but they are weighted such that stall groups with more matching stalls are more likely to be listed first. In the long term, this subtly encourages players to open stalls in the same stall-group as similar stalls. (And is also a side-effect of how we coded it, but it seemed
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