In this update3
Full notes
Full Project Enceladus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Project Enceladus changes
While polishing the Prologue levels and setting up our Steam page, we were also working toward something a bit bigger behind the scenes — we submitted the game for an Epic MegaGrant.
It was an intense and exciting stretch of development. Now that we’ve caught our breath, we wanted to look back and share a few things we haven’t talked about yet.
Playtests, Redesigns, and Late Shifts
During internal playtests of the Prologue, we made some last-minute redesigns that had a surprisingly big impact.
Some level elements were restructured, certain puzzles were fine-tuned, and in a few cases, entire areas were created for better pacing and clarity. We’ve put together a few before-and-after shots to show how things evolved.
Quiet but Crucial Changes
Beyond level design, we also made foundational improvements:
We rewrote the quality settings system to ensure the game’s mood and visual atmosphere stay intact — even on lower-end hardware.
The save system was fully implemented, including UI, slot management, and auto-saving.
We added a Hint Log menu, so players can revisit important messages if they miss them.
Progress on Chapter I
Development on Chapter I is in full swing. We’re building on everything we learned from the Prologue — designing new mechanics, refining how story and gameplay interact, and exploring more layered, mind-bending moments.
(You can catch a glimpse of this in our latest Devlog on YouTube.)
If you’re curious about what comes next, or just want to support the ride, adding the game to your Wishlist really helps.
Thanks for being here.
– The Dev Team
Source
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