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Steam News3 May 20251y ago

Looking Back: Pivots, Polish, and a MegaGrant Submission

While polishing the Prologue levels and setting up our Steam page, we were also working toward something a bit bigger behind the scenes — we submitted the game for an Epic MegaGrant.

In this update3

Full notes

Full Project Enceladus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedIt was an intense and exciting stretch of development. Now that we’ve caught our breath, we wanted to look back and share a few things we haven’t talked about yet.
changedPlaytests, Redesigns, and Late ShiftsSome level elements were restructured, certain puzzles were fine-tuned, and in a few cases, entire areas were created for better pacing and clarity. We’ve put together a few before-and-after shots to show how things evolved.
changedQuiet but Crucial ChangesBeyond level design, we also made foundational improvements:
changedQuiet but Crucial ChangesThe save system was fully implemented, including UI, slot management, and auto-saving.
addedQuiet but Crucial ChangesWe added a Hint Log menu, so players can revisit important messages if they miss them.
addedProgress on Chapter IDevelopment on Chapter I is in full swing. We’re building on everything we learned from the Prologue — designing new mechanics, refining how story and gameplay interact, and exploring more layered, mind-bending moments.

Project Enceladus changes

changedIt was an intense and exciting stretch of development. Now that we’ve caught our breath, we wanted to look back and share a few things we haven’t talked about yet.
changedSome level elements were restructured, certain puzzles were fine-tuned, and in a few cases, entire areas were created for better pacing and clarity. We’ve put together a few before-and-after shots to show how things evolved.
changedBeyond level design, we also made foundational improvements:
changedThe save system was fully implemented, including UI, slot management, and auto-saving.
addedWe added a Hint Log menu, so players can revisit important messages if they miss them.

While polishing the Prologue levels and setting up our Steam page, we were also working toward something a bit bigger behind the scenes — we submitted the game for an Epic MegaGrant.

It was an intense and exciting stretch of development. Now that we’ve caught our breath, we wanted to look back and share a few things we haven’t talked about yet.

Playtests, Redesigns, and Late Shifts

During internal playtests of the Prologue, we made some last-minute redesigns that had a surprisingly big impact.

Some level elements were restructured, certain puzzles were fine-tuned, and in a few cases, entire areas were created for better pacing and clarity. We’ve put together a few before-and-after shots to show how things evolved.

Quiet but Crucial Changes

Beyond level design, we also made foundational improvements:

  • We rewrote the quality settings system to ensure the game’s mood and visual atmosphere stay intact — even on lower-end hardware.

  • The save system was fully implemented, including UI, slot management, and auto-saving.

  • We added a Hint Log menu, so players can revisit important messages if they miss them.

Progress on Chapter I

Development on Chapter I is in full swing. We’re building on everything we learned from the Prologue — designing new mechanics, refining how story and gameplay interact, and exploring more layered, mind-bending moments.

(You can catch a glimpse of this in our latest Devlog on YouTube.)

If you’re curious about what comes next, or just want to support the ride, adding the game to your Wishlist really helps.

Thanks for being here.

– The Dev Team

Source

Steam News / 3 May 2025

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