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- Project Enceladus
Development Update
Chapter I — Done Chapter I is complete. That's the honest summary — but what "complete" actually means here took considerably longer to get right than expected. The biggest technical overhaul this chapter received was t…
Event8 changesFixGameplay - Project Enceladus
Thank you
Hey everyone! 2025 has been an incredible year for Project Enceladus, and I wanted to take a moment to share where we're at. What's Been Accomplished This year, the game has transformed from early prototypes into someth…
Patch notes2 changesGameplay - Project Enceladus
What’s New – Autumn Dev Update
A lot has happened since our last update in July. Tomi has been hard at work expanding Project Enceladus, creating new things and reworking some old ones, and today we'd love to share some of the progress that's been ma…
Event5 changesGameplayPerformance - Project Enceladus
Dev Update – Optimization, Mocap & Darren’s Debut!
We’re back with another development update from Project Enceladus. This one dives a bit deeper into the techy side of things, so if you're into performance tricks, custom tools, and animation workflows — this is for you…
Patch notes16 changesWorkshopPerformance - Project Enceladus
Why Sci-Fi? Why Puzzles? Why Thriller? Why this style?
As we get deeper into development on Project Enceladus, we wanted to take a step back and share something a bit more personal: Why this game? Why this genre mix? Why this tone? The answer is layered. Like the game itsel…
Patch notes2 changesUI/audioGameplay - Project Enceladus
Meet the Team
We’ve been sharing updates on the game itself — but not much about the people building it yet. So here’s a proper introduction to the small team behind Project Enceladus! Where it all began... Before we ever opened Unre…
Event4 changesWorkshopPerformance - Project Enceladus
Defining the Tone, Expanding the World
What we now call “the right tone” didn’t come easy. The early stages of development — especially building the Prologue — were both a design and technical challenge. There was a constant tension: how much to explain, how…
Event7 changesUI/audioWorkshop - Project Enceladus
Looking Back: Pivots, Polish, and a MegaGrant Submission
While polishing the Prologue levels and setting up our Steam page, we were also working toward something a bit bigger behind the scenes — we submitted the game for an Epic MegaGrant. It was an intense and exciting stret…
Patch notes4 changesGameplayUI/audio - Project Enceladus
🎉 The Prologue is Complete – Development of Chapter I Has Begun!
We have exciting news to share: the final version of the Prologue is now complete! This is a huge milestone in development, and we’re thrilled to bring you this update. Now that the Prologue is finished, we have shifted…
Announcement2 changesGameplay


