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Steam News28 January 20265mo ago

Project DINOZ: Update Announcement

Final Update Announcement First and foremost, we want to offer a huge apology for the significant delay in getting this update to you.

In this update4

Full notes

Full Project DINOZ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Compatibility
addedTechnical Workflow & PolishWe are currently in the trenches squashing some stubborn bugs. These arose from our transition from Blueprints to C++ . While this move makes the game much more stable and performant in the long run, we’re still mastering the new workflow and want to ensure a smooth experience.
addedTechnical Workflow & PolishWhat’s New & Improved:
changedTechnical Workflow & PolishDino AI: Improvements have been made to dinosaur behaviors to make encounters more engaging.
changedTechnical Workflow & PolishUI/UX: We’ve overhauled the User Interface and general User Experience to make navigation much more intuitive.
addedTechnical Workflow & PolishFull Controller Support: This is finally here! You can now play Project DINOZ entirely with a controller.

Project DINOZ changes

addedWe are currently in the trenches squashing some stubborn bugs. These arose from our transition from Blueprints to C++ . While this move makes the game much more stable and performant in the long run, we’re still mastering the new workflow and want to ensure a smooth experience.
addedWhat’s New & Improved:
changedDino AI: Improvements have been made to dinosaur behaviors to make encounters more engaging.
changedUI/UX: We’ve overhauled the User Interface and general User Experience to make navigation much more intuitive.
addedFull Controller Support: This is finally here! You can now play Project DINOZ entirely with a controller.

Final Update Announcement

First and foremost, we want to offer a huge apology for the significant delay in getting this update to you. We know you’ve been waiting, and we appreciate your patience while we navigate some major behind-the-scenes changes.

Launch Countdown

The update is officially locked in for this Saturday. Here is when you can dive in:

City / RegionLocal Time (Saturday)
Bucharest (EET)20:00
London (GMT)18:00
New York (EST)13:00
Los Angeles (PST)10:00
Tokyo (JST)03:00 (Sunday)

Technical Workflow & Polish

We are currently in the trenches squashing some stubborn bugs. These arose from our transition from Blueprints to C++. While this move makes the game much more stable and performant in the long run, we’re still mastering the new workflow and want to ensure a smooth experience.

What’s New & Improved:

  • Visual Identity: We have finally locked in a consistent, cohesive style for our level design. No more mismatched environments—the world feels unified.

  • Dino AI: Improvements have been made to dinosaur behaviors to make encounters more engaging.

  • UI/UX: We’ve overhauled the User Interface and general User Experience to make navigation much more intuitive.

  • Full Controller Support: This is finally here! You can now play Project DINOZ entirely with a controller.

Scope Adjustments

  • Crafting: Although the crafting system is technically implemented, it isn't polished to the standard you deserve. We’ve decided to hold it back for now and aim to launch a refined version in the February update.

Thank you for sticking with us as we evolve Project DINOZ. See you on Saturday!

Source

Steam News / 28 January 2026

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