Full notes
Full Project Delta update
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What changed
0 fixes1 addition0 changes0 removals
- Gameplay
added[Game Breaking] Removed parsing as a way to select timescale using enhance percept. On some machines this was causing arrow selector to throw an exception on initialization, preventing you from using the arrow selector at all. The code is now using a new component which stores the float value instead of trying to parse from the object's name (which was a pretty hacky way to try and do that in the first place)
Project Delta changes
added[Game Breaking] Removed parsing as a way to select timescale using enhance percept. On some machines this was causing arrow selector to throw an exception on initialization, preventing you from using the arrow selector at all. The code is now using a new component which stores the float value instead of trying to parse from the object's name (which was a pretty hacky way to try and do that in the first place)
[Game Breaking] Removed parsing as a way to select timescale using enhance percept. On some machines this was causing arrow selector to throw an exception on initialization, preventing you from using the arrow selector at all. The code is now using a new component which stores the float value instead of trying to parse from the object's name (which was a pretty hacky way to try and do that in the first place)
Source
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