Full notes
Full Project Apocalypse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Store
- Fixes
- Balance
- UI and audio
Hi there! It has been a long journey - way longer than I expected - but Project Apocalypse is close to the release. The game is feature-complete in the current stage. However, some plans were cut and will be implemented as free updates later. Nothing too important, all the core is here and ready to play!
There also will be a few small patches between this one and the release version - I still need to address several problems with the Job system, enemy spawning, and weapon management. You will be okay with the current patch, but some minor inconsistencies can be a little annoying. I hope to fix them in the next few days and the final release patch will be available around December 20.
The changelog for this patch is not that big, but still, let's go through it:
The Trade system is here! Build the shop and trade with other NPC-controlled camps. Finally some usage for late-game resources and items
Bunch of new decorations to finally make your camp unique and aesthetically pleasing
Added Currency as a resource. And also added the missing Fuel icon to the resources panel
Overall readability and UX tweaks in most of the game interfaces
No more bleeding buildings (yay!)
Fixed ammo consumption
Survivor's needs now loading correctly
Survivors can now eat Rations
Job creation and cancelation tweaks
Incorrect building scaling after loading the game fix
New icon for Junk
Improved camera behavior and collision
Needs balance tweaks (hunger and thirst mostly)
Infinite water consumption fix (though it was an internal build problem, it's so cool!)
I'm quite happy with the result and with the overall journey that we've had. I hope you'll enjoy this patch and the next one too :-)
Have a great weekend!
p.s. I'll use this post to congratulate the team of Dwarf Fortress on a successful steam release. It is one of the most inspiring games for me. It had a huge influence on Project Apocalypse and the overall itch "to make a base-building game with survivors!", even though I have like 0.1% of Dwarf Fortress gameplay depth. Still, I'm very happy that a lot of new players can try it now with simplified and more accessible controls and UI. Congratulations!
Try Dwarf Fortress, it's an amazing game: https://store.steampowered.com/app/975370/Dwarf_Fortress/
Source
Changelog.gg summarizes and formats this update. How we read updates.
