Full notes
Full Project Amaranth update
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What changed
- Server
- Gameplay
Multiplayer - The Final Re-work 2025.5.3.0
I've never been satisfied with how multiplayer was setup in our game. The fact that you had to have a separate account, a separate computer, the way servers had their own disconnected universe, all this effort to host.
No longer! The game now basically ALWAYS uses your single-player file and let's you join sessions with your friends similar to that of Lethal Company in that anyone can host a lobby and have users (or friends only) join them.
New terminal added to create a lobby On the main menu, a new list of friends playing is visible, allowing for you to quickly hop into the same lobby as a friend A list of public lobbies is also available Lobbies can be Public or Friends Only Lobbies can be Password Protected You can right click a friend in Steam and join them any time. If you are already playing, you will join that lobby WITHOUT going back to the main menu (All your entities will despawn and the room owners entities will sync up) While there technically is a lobby host, every person can act as a host for entities and items. The first user in a room is the host of new enemies. Lobbies can have a max of 250 users. Will Steam and Amaranth be able to handle that? Eh, who knows. Player Movement, Entity, Items, and most Attacks properly sync
There is currently many bugs as we transition to this new system. Future plans include > Finishing the attack syncing > Fix many bugs associated with online and current playable areas > Syncing Knockback > Getting gamemodes (Race and Ambush) working again
We hope you like this new direction and look forward to this being the FINALY implementation of multiplayer and moving onto more core features soon!
⚠ Please download the demo to test out this build ⚠
Source
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