Full notes
Full Project Amaranth update
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What changed
- Gameplay
- UI and audio
The new Ambush update is out! Head over to our steam page and/or discord for a full list of what this update entails.
+ Added Ambush Gamemode: This gamemode, as it currently stands, lets you fight against 5 waves of enemies. You can switch between any element at the start of the game, but you have to keep it for the rest of the time. + Added Stickler: This grasshopper-like insect bounces around the map. If it sees an enemy nearby, it will hide away in its spikey shell. + Added Spiny Stickler: This variant of the stickler will shoot out its spikes when an enemy is nearby. It's sprite-work is currently not in. Watch for a patch soon to update that. + Added Flitcut Drone: This small flying insect flutters about the map. If it spots an enemy, it will hunt it down for an attack! Watch out for swarms of them! * Updated most of the player moves. They are still being worked on, but look a lot nicer now. + Added a shader system. Currently, the only shader being used at the moment is a screen shake when the player does certain attacks.
bit.ly/PADiscord bit.ly/PApatreon bit.ly/PAtwitteR bit.ly/PAfacebooK
Source
Changelog.gg summarizes and formats this update. How we read updates.
