Full notes
Full Project_0: A Favour update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Project_0: A Favour changes
Additions
Added item slots
Added stamina and health bars
Added a new shorter intro video
Added 5 more story papers or, as they are called now, logs.
Added Benny
Added The Corrupt
Added a new achievement
Added a new puzzle in the corridors
Edits
Updated the temporary ending to fit more with the overall story
Made visual improvements to game graphics
Removed much dialogue
Replaced the level A Favor with a new level named Another Western
Reorganized the inventory to be more like a database than an inventory
Redesigned the level chooser to accommodate for the new way of entering and exiting levels
ID's and object orders that are important to the relevant puzzle are now (where it's possible) randomized to prevent memorization
Made the code not depend on save games to relay live data. This should reduce future problems
Made all intractable objects use the new line trace system
Fixes
Fixed an issue where the paintings in corridors would display the message even if the circumstances didn't allow it
Fixed an issue that made the player character not able to move when re-entering the level Rock Room
Fixed total chapter complete percentage counter not showing the correct percentage.
Fixed total collectibles collected percentage counter not showing the correct percentage.
Life's Good? IS HERE!!!
This is probably the most significant update I have ever made, and will ever do, since this update contains A LOT of new stuff. And it also changes the whole experience, it's still the same game but much more enjoyable and intractable. Let's talk about the most important additions to the game with this update!
More reliable!
A full renovation of the code has been done, making it less prone to problems. A large part of that is point 8 in the edits part of the notes, save games are not made to be relays, so I moved to systems that are able to relay live data more reliably. This should, as I said, reduce future problems. The new systems have also made it easier for me to implement stuff like the item slots, which we will be talking about shortly. See what more knowledge does!
Enhanced the experience
In this update I have updated the overall game experience by figuring out how to make the game feel more intractable. Because of my knowledge of Unreal Engine and programming overall, the past versions of the game lacked intractability. Now though, it contains much more intractability with the addition of the item slots, where you can pick up and place various smaller items in the inventory / item slots and bring them with you.
A sense of progression has been added to the game with the addition of tokens, a small (not so small in reality) coin that you will have to bring back to Benny to be able to unlock the next level. Speaking of Benny!
More life!
Benny is your personal little helper, he will unlock levels for you, keep track of how many collectibles you found, how many clues and logs you found and just look cute. :) He will be able to do more things in the future, but i will keep that a secret for now.
Not everything is good though, hence the name of the update. And that is largely because of an enemy mob that has been added to the game, its name is The Corrupt. I'm not going to tell you much about it, but I will say that it lives in the corridors and if you don't watch your back, you will not be happy.
Source
Changelog.gg summarizes and formats this update. How we read updates.
