Lots of UI improvements in this one. Here is the complete list [Bug] Fixed crash bug when deleting a smart junction with an open config window for that junction, then adjusting its settings.
Full notes
Full Production Line : Car factory simulation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes1 addition3 changes0 removals
UI and audio
Performance
changedLots of UI improvements in this one. Here is the complete list
fixed[Bug] Fixed crash bug when deleting a smart junction with an open config window for that junction, then adjusting its settings. 2) [Bug] Fixed misleading yellow warning for sunroof on some designs where panoramic sunroof was unlocked and common but not valid on that body style. 3) [Bug] Fixed missing import config options on the fit seats slot for nappa, red and white leather seats. 4) [GUI] Finance screen tabs now autosize where possible to save taking up too much space. 5) [GUI] Expenses tab on finance screen now sortable up/down on each column. Pie charts now sorted by cost.
fixed[Bug] Fixed crash bug when marketing window is open at the point when a marketing campaign ends. Also the customer/revenue stats now update in real time. 7) [Balance] Brand awareness from high sales (organic) now easier to achieve and has a bigger effect. This is now shown on the brand awareness box.
fixed[GUI] Options screen now includes the option to disable the red flashing and facility pop-ups when no research is currently taking place & facilities exist. 9) [Bug] Fixed bug where you could still click on or right-click-delete a blueprint when those blueprints had been deliberately hidden. 10) [Bug] Fixed hang when connecting resource conveyors to a vast list of unconnected stockpiles with the slot notices activated. 11) [GUI] Vehicle design screen now shows design preview icons by names (if space permits) unless it needs the space for longer names. 12) [GUI] Vehicle design screen feature strips are smaller and the market price has been moved to the tooltip.
changed[GUI] A number of user-interface and formatting changes (improvements hopefully) to the research and development screens.
added[Balance] Increased both the cost and the research speed of research offices and centers by 10%. 15) [GUI] Changed some of the UI colors and added support for a proper color palette loaded from a bitmap.
Production Line : Car factory simulation changes
changedLots of UI improvements in this one. Here is the complete list
fixed[Bug] Fixed crash bug when deleting a smart junction with an open config window for that junction, then adjusting its settings. 2) [Bug] Fixed misleading yellow warning for sunroof on some designs where panoramic sunroof was unlocked and common but not valid on that body style. 3) [Bug] Fixed missing import config options on the fit seats slot for nappa, red and white leather seats. 4) [GUI] Finance screen tabs now autosize where possible to save taking up too much space. 5) [GUI] Expenses tab on finance screen now sortable up/down on each column. Pie charts now sorted by cost.
fixed[Bug] Fixed crash bug when marketing window is open at the point when a marketing campaign ends. Also the customer/revenue stats now update in real time. 7) [Balance] Brand awareness from high sales (organic) now easier to achieve and has a bigger effect. This is now shown on the brand awareness box.
fixed[GUI] Options screen now includes the option to disable the red flashing and facility pop-ups when no research is currently taking place & facilities exist. 9) [Bug] Fixed bug where you could still click on or right-click-delete a blueprint when those blueprints had been deliberately hidden. 10) [Bug] Fixed hang when connecting resource conveyors to a vast list of unconnected stockpiles with the slot notices activated. 11) [GUI] Vehicle design screen now shows design preview icons by names (if space permits) unless it needs the space for longer names. 12) [GUI] Vehicle design screen feature strips are smaller and the market price has been moved to the tooltip.
changed[GUI] A number of user-interface and formatting changes (improvements hopefully) to the research and development screens.
Lots of UI improvements in this one. Here is the complete list
[Bug] Fixed crash bug when deleting a smart junction with an open config window for that junction, then adjusting its settings. 2) [Bug] Fixed misleading yellow warning for sunroof on some designs where panoramic sunroof was unlocked and common but not valid on that body style. 3) [Bug] Fixed missing import config options on the fit seats slot for nappa, red and white leather seats. 4) [GUI] Finance screen tabs now autosize where possible to save taking up too much space. 5) [GUI] Expenses tab on finance screen now sortable up/down on each column. Pie charts now sorted by cost.
[Bug] Fixed crash bug when marketing window is open at the point when a marketing campaign ends. Also the customer/revenue stats now update in real time. 7) [Balance] Brand awareness from high sales (organic) now easier to achieve and has a bigger effect. This is now shown on the brand awareness box.
[GUI] Options screen now includes the option to disable the red flashing and facility pop-ups when no research is currently taking place & facilities exist. 9) [Bug] Fixed bug where you could still click on or right-click-delete a blueprint when those blueprints had been deliberately hidden. 10) [Bug] Fixed hang when connecting resource conveyors to a vast list of unconnected stockpiles with the slot notices activated. 11) [GUI] Vehicle design screen now shows design preview icons by names (if space permits) unless it needs the space for longer names. 12) [GUI] Vehicle design screen feature strips are smaller and the market price has been moved to the tooltip.
[GUI] A number of user-interface and formatting changes (improvements hopefully) to the research and development screens.
[Balance] Increased both the cost and the research speed of research offices and centers by 10%. 15) [GUI] Changed some of the UI colors and added support for a proper color palette loaded from a bitmap.
These changes mean that its now SUPER easy for me to change the color palette used for the UI, so I'm very open to feedback on that (FWIW its a file inside \data\bitmaps called color_palette.png, you can edit it yourself). Hopefully the extra data that is now shown when hovering the mouse over a feature on the vehicle design screen is helpful tom players. This calculates the actual *real world* cost of the resources required, taking into account cases where you are producing some or all of them in-house, and how much the raw materials thus cost. Thanks for all your support, ideas, and kind words about the game.