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Steam News28 July 20178y ago

Dev Blog #8

Well this has been an exciting week and month for us! I'll try to summerize what has been accomplished and what lies ahead.

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changedWell this has been an exciting week and month for us! I'll try to summerize what has been accomplished and what lies ahead.Throughout July we've accomplished nearly 40% of where we want to be, with the current road map, at the end of the year. Which is amazing and fun! Now we're looking into QA, balancing and polishing the gameplay - which in itself is a huge challenge. Major milestones for July
addedWell this has been an exciting week and month for us! I'll try to summerize what has been accomplished and what lies ahead.Characters now have their own abilities and personalities and are unique beings
addedWell this has been an exciting week and month for us! I'll try to summerize what has been accomplished and what lies ahead.Same applies for graphics, most are there. Now we need to add lots of content. Our database (praise the lord) - makes adding content so easy, so a child could do it (I think) ;
addedWell this has been an exciting week and month for us! I'll try to summerize what has been accomplished and what lies ahead.Also, big thanks to the community! You guys keeps us on our toes, with your questions and ideas. Thanks! So what's august for us? Basically a loooooot of QA and polishing. Also, we're getting closer to a live store page on Steam, with all the goodies, from screenshots to a trailer. And of course - a release date If you have any questions, please don't hesitate. Also, there's a new screenshot on Reddit - Go check it out! :) /Eyoel

Well this has been an exciting week and month for us! I'll try to summerize what has been accomplished and what lies ahead.

Throughout July we've accomplished nearly 40% of where we want to be, with the current road map, at the end of the year. Which is amazing and fun! Now we're looking into QA, balancing and polishing the gameplay - which in itself is a huge challenge. Major milestones for July

  • Characters now have their own abilities and personalities and are unique beings

  • Technically, finished the transfer system

  • Hired a animator, to take PGM 2 to the next level

  • Begin talks with composer/musicians, to create our own original soundtrack for the game

  • Most of the core functions are implemented.

  • Same applies for graphics, most are there. Now we need to add lots of content. Our database (praise the lord) - makes adding content so easy, so a child could do it (I think) ;

Also, big thanks to the community! You guys keeps us on our toes, with your questions and ideas. Thanks! So what's august for us? Basically a loooooot of QA and polishing. Also, we're getting closer to a live store page on Steam, with all the goodies, from screenshots to a trailer. And of course - a release date If you have any questions, please don't hesitate. Also, there's a new screenshot on Reddit - Go check it out! :) /Eyoel

Source

Steam News / 28 July 2017

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