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Steam News10 June 202626d ago

Frequently Asked Questions for Pritto Prisoner Ver. 2.0 and Ver. 2.1 Update Deta

Hi everyone, Thank you for playing PRITTO PRISONER. Frequently Asked Questions from Ver. 2.0 Players Q: Has the "Sheep Counting Game" when animals are caught by robots been removed?

In this update2

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Full PRITTO PRISONER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes1 removal
  • Events
  • Maps
  • UI and audio
removedFrequently Asked Questions from Ver. 2.0 PlayersQ: Has the "Sheep Counting Game" when animals are caught by robots been removed? A: When animals are stunned (captured), they now default to spectating other players' screens. The "Sheep Counting Game" hasn't been removed—it's now a lucky event that occasionally occurs.
addedFrequently Asked Questions from Ver. 2.0 PlayersQ: Why aren't cut-in animations appearing? A: The "cut-in animations" that appear when using skills or being captured, as well as "screen effects" displayed when approaching stage scenery or enemy team characters, are features added in Ver. 2.0. In the Steam version, these can be toggled ON/OFF in "Settings," so please adjust to your preference.
changedVer. 2.1 Update DetailsFeature Additions, Improvements, and Balance Adjustments Behavior patterns for characters controlled by "COM" have been reviewed and difficulty has been adjusted. Special Items will now appear in various locations throughout stages. When playing as a Robot, the Soda Cannon firing control can now be changed in "Button Settings." When animals are stunned or in deep sleep, or in "Spectator Mode" after escaping, the screen switching controls have been changed to "Character Move Left/Right." Volume levels for some BGM and SFX have been adjusted to appropriate values. The map layout for "Sushi Bar" has been partially revised.
changedVer. 2.1 Update DetailsBug Fixes [Previously Reported Bug] Fixed an issue where the reward settings for the Pritto Challenge objectives "Number of Special Items Obtained: 50 times" and "300 times" were incorrect, with rewards that should have been Gold Coins showing as Silver Coins. Players who have already obtained these rewards will also receive the correct Gold Coins. [Previously Reported Bug] Fixed an issue where the game could freeze when a Robot is stunned by an Animal's Peepee or Skill while playing the animation for obtaining a Rainbow Soda. Fixed an issue where characters could get stuck inside walls while playing as Madame Grandma. Fixed the suspected cause of an issue where the SFX for approaching a Robot would briefly play and effects would display while selecting the Animal team during the loading screen before the game starts.

PRITTO PRISONER changes

removedQ: Has the "Sheep Counting Game" when animals are caught by robots been removed? A: When animals are stunned (captured), they now default to spectating other players' screens. The "Sheep Counting Game" hasn't been removed—it's now a lucky event that occasionally occurs.
addedQ: Why aren't cut-in animations appearing? A: The "cut-in animations" that appear when using skills or being captured, as well as "screen effects" displayed when approaching stage scenery or enemy team characters, are features added in Ver. 2.0. In the Steam version, these can be toggled ON/OFF in "Settings," so please adjust to your preference.
changedFeature Additions, Improvements, and Balance Adjustments Behavior patterns for characters controlled by "COM" have been reviewed and difficulty has been adjusted. Special Items will now appear in various locations throughout stages. When playing as a Robot, the Soda Cannon firing control can now be changed in "Button Settings." When animals are stunned or in deep sleep, or in "Spectator Mode" after escaping, the screen switching controls have been changed to "Character Move Left/Right." Volume levels for some BGM and SFX have been adjusted to appropriate values. The map layout for "Sushi Bar" has been partially revised.
changedBug Fixes [Previously Reported Bug] Fixed an issue where the reward settings for the Pritto Challenge objectives "Number of Special Items Obtained: 50 times" and "300 times" were incorrect, with rewards that should have been Gold Coins showing as Silver Coins. Players who have already obtained these rewards will also receive the correct Gold Coins. [Previously Reported Bug] Fixed an issue where the game could freeze when a Robot is stunned by an Animal's Peepee or Skill while playing the animation for obtaining a Rainbow Soda. Fixed an issue where characters could get stuck inside walls while playing as Madame Grandma. Fixed the suspected cause of an issue where the SFX for approaching a Robot would briefly play and effects would display while selecting the Animal team during the loading screen before the game starts.

Hi everyone,

Thank you for playing PRITTO PRISONER.

Frequently Asked Questions from Ver. 2.0 Players

  1. Q: Has the "Sheep Counting Game" when animals are caught by robots been removed? A: When animals are stunned (captured), they now default to spectating other players' screens. The "Sheep Counting Game" hasn't been removed—it's now a lucky event that occasionally occurs.

  2. Q: Why aren't cut-in animations appearing? A: The "cut-in animations" that appear when using skills or being captured, as well as "screen effects" displayed when approaching stage scenery or enemy team characters, are features added in Ver. 2.0. In the Steam version, these can be toggled ON/OFF in "Settings," so please adjust to your preference.

Ver. 2.1 Update Details

  • Feature Additions, Improvements, and Balance Adjustments

    1. Behavior patterns for characters controlled by "COM" have been reviewed and difficulty has been adjusted.

    2. Special Items will now appear in various locations throughout stages.

    3. When playing as a Robot, the Soda Cannon firing control can now be changed in "Button Settings."

    4. When animals are stunned or in deep sleep, or in "Spectator Mode" after escaping, the screen switching controls have been changed to "Character Move Left/Right."

    5. Volume levels for some BGM and SFX have been adjusted to appropriate values.

    6. The map layout for "Sushi Bar" has been partially revised.

  • Bug Fixes

    1. [Previously Reported Bug] Fixed an issue where the reward settings for the Pritto Challenge objectives "Number of Special Items Obtained: 50 times" and "300 times" were incorrect, with rewards that should have been Gold Coins showing as Silver Coins. Players who have already obtained these rewards will also receive the correct Gold Coins.

    2. [Previously Reported Bug] Fixed an issue where the game could freeze when a Robot is stunned by an Animal's Peepee or Skill while playing the animation for obtaining a Rainbow Soda.

    3. Fixed an issue where characters could get stuck inside walls while playing as Madame Grandma.

    4. Fixed the suspected cause of an issue where the SFX for approaching a Robot would briefly play and effects would display while selecting the Animal team during the loading screen before the game starts.

  • Known Issues

    Regarding the bug "characters getting stuck inside walls," we have received multiple reports of this occurring with characters other than Madame Grandma mentioned in "3" above. We are currently investigating the cause. We will work on a fix once the cause is identified.

We apologize for any inconvenience. Thank you for your understanding.

Thank you for your continued support of PRITTO PRISONER.

Source

Steam News / 10 June 2026

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