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Steam News28 May 20261mo ago

[Addendum]PRITTO PRISONER – Patch Notes (Ver. 2.0.0.0)

[Addendum] PRITTO PRISONER – Patch Notes (Ver. 2.0.0.0) Hi everyone, Thank you for playing PRITTO PRISONER.

In this update15

Full notes

Full PRITTO PRISONER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes12 additions31 changes0 removals
  • Gameplay
  • Events
  • Maps
  • Balance
  • Security
  • Store
changedAddendum: May 29, 2026 (Fri)Thank you for playing PRITTO PRISONER. We have identified issues affecting gameplay in Ver. 2.0.0.0, which was released on May 28, 2026.
changedIncorrect reward settings for the Pritto Challenge objective "Number of Special Items Obtained." The following milestones are incorrectly awarding Silver Coins instead of the intended Gold Coins:
changedAdditionally, players who have already claimed the 50-time and 300-time rewards for "Number of Special Items Obtained" will receive the correct Gold Coins in the upcoming fix.
addedNew Stages AddedWe've added a wider variety of stages than ever before: Beach , a tropical resort-style stage; Sushi Bar , set in an underwater conveyor-belt sushi restaurant; and Solitary , packed with horror-themed elements.
addedNew Stages AddedThe new stages are available in Quick Match and Custom Match from your first launch of Ver. 2.0. In Campaign Mode, they unlock in this order after you clear Garden: Beach → Sushi Bar → Solitary.
changedNew Stages AddedBeach
gate opening condition for the Dorm stage2025gate opening condition for the Dorm stage increased, buffgate opening condition for the Cargo Hold stage1215gate opening condition for the Cargo Hold stage increased, buff

PRITTO PRISONER changes

changedThank you for playing PRITTO PRISONER. We have identified issues affecting gameplay in Ver. 2.0.0.0, which was released on May 28, 2026.
changedIncorrect reward settings for the Pritto Challenge objective "Number of Special Items Obtained." The following milestones are incorrectly awarding Silver Coins instead of the intended Gold Coins:
changedAdditionally, players who have already claimed the 50-time and 300-time rewards for "Number of Special Items Obtained" will receive the correct Gold Coins in the upcoming fix.
addedWe've added a wider variety of stages than ever before: Beach , a tropical resort-style stage; Sushi Bar , set in an underwater conveyor-belt sushi restaurant; and Solitary , packed with horror-themed elements.
addedThe new stages are available in Quick Match and Custom Match from your first launch of Ver. 2.0. In Campaign Mode, they unlock in this order after you clear Garden: Beach → Sushi Bar → Solitary.

[Addendum] PRITTO PRISONER – Patch Notes (Ver. 2.0.0.0)

Hi everyone,

Thank you for playing PRITTO PRISONER.

[Addendum: May 29, 2026 (Fri)]

PRITTO PRISONER – Known Issues

Hi everyone,

Thank you for playing PRITTO PRISONER. We have identified issues affecting gameplay in Ver. 2.0.0.0, which was released on May 28, 2026.

  1. Incorrect reward settings for the Pritto Challenge objective "Number of Special Items Obtained." The following milestones are incorrectly awarding Silver Coins instead of the intended Gold Coins:

  • 50 times

  • 300 times

  1. When a Robot is playing the animation for obtaining a Rainbow Soda, the game may freeze if the Robot is stunned by an Animal's Peepee or Skill.

We are currently working on a patch to fix these issues.

Additionally, players who have already claimed the 50-time and 300-time rewards for "Number of Special Items Obtained" will receive the correct Gold Coins in the upcoming fix.

We sincerely apologize for any inconvenience this may have caused.

Thank you for your continued support of PRITTO PRISONER.

On May 28, 2026 (JST), we released Ver. 2.0, a major update.

Update Details

New Stages Added

We've added a wider variety of stages than ever before: Beach, a tropical resort-style stage; Sushi Bar, set in an underwater conveyor-belt sushi restaurant; and Solitary, packed with horror-themed elements.

The new stages are available in Quick Match and Custom Match from your first launch of Ver. 2.0. In Campaign Mode, they unlock in this order after you clear Garden: Beach → Sushi Bar → Solitary.

Beach

A tropical beach stage built on reclaimed land at the edge of Prison Island.

Winding waterways snake through the stage, and channeling water through them opens the escape gate. Since each waterway is long and intricate, the key is to coordinate with your teammates and flood waterways that share a color (matching the seawall fence color), rather than solving puzzles at random.

Sushi Bar

An underwater conveyor-belt sushi stage, born from the Animals' cries of "We're sick of prison food!"

Progress through the match by catching food flowing along the conveyor lane, and open the escape gate by making Poopies in the toilets. Meanwhile, Robots can enter the conveyor lane through a special entrance and travel at high speed, so use it strategically.

Solitary

A dark, horror-themed stage lined with countless cells.

Peek inside the cells and you'll find a variety of rooms: some filled with Strays, some with water leaks, and some that look like someone's hobby room. There are even hidden rooms to discover.

Like in the "Dorm" stage, wake up the Dozing Mice to open the gate. Yokai Shitatari from the Dorm will also show up, creating a real test-of-courage atmosphere.

New Characters Added

We've added 3 new Animals and new Robot parts (1 upper body / 1 lower body) as playable characters.

New characters become available after clearing Campaign Mode up to Garden and watching the ending.

(If you've already cleared up to Garden in an earlier version, they'll be available from your first launch of Ver. 2.0.)

Captain Necky

The "Dig Hole" Skill lets you create an instant manhole anywhere you like.

The "Never Thirsty" trait automatically refills your bladder gauge to full a moment after it empties.

Ninja Toramaru

The "Makibishi" Skill scatters stealth electromagnetic caltrops on the floor, invisible to Robots but stunning any Robot that steps on one.

The "Way of the Ninja" trait lets you fire shuriken-shaped Peepees stronger than other Animals', and lets you quickly leap over small obstacles like crates and Poopies!

Madam Grandma

The "Mach Kart" Skill lets you blast in a straight line at high speed on a jet-powered kart, destroying small crates along the way.

The "Koala-vely" trait means she sometimes sneaks a bite of her hidden Koala-vely while eating. When she does, a demon possesses her, and she races around at high speed for a stretch!

Punch (Robot Upper Body)

The "Punch" upper body specializes in close-range rush attacks, and also supports long-range attacks through charging. When upgraded, the arms grow larger, allowing for more powerful punches.

Hover (Robot Lower Body)

"Hover" is less affected by terrain, allowing movement over water and even against the flow of conveyor belts. It provides excellent mobility.

New Game System: Special Items

Introducing "Special Items," a new system that makes the game even more chaotic!

Grab the special items that suddenly appear somewhere on the map during a match, and both Animals and Robots can gain effects powerful enough to turn the tide of battle in an instant.

Golden Apple

A mysterious golden apple that grows on a golden tree.

Animals

Eating the Golden Apple fills your stomach with apples, allowing you to produce only Golden Poopies for a limited amount.

Robots

Collecting it instantly upgrades you! New Gadgets and upgrade parts are dispensed from all Poopie collection stations.

Rainbow Soda

A refreshing rainbow-colored soda with fizzy carbonation.

Whichever team grabs it, this item packs serious attack power.

Animals

Drinking the Rainbow Soda lets you fire a limited number of "Soda Cannon" shots, more powerful than regular Peepee.

Robots

Collecting it grants a special gauge, letting you fire a limited number of powerful "Soda Cannon" shots.

Miracle Pizza

The ultimate invincible pizza, radiating dazzling light. Eating it grants all of the effects below for a limited time. A powerful item that can turn the tables even in the final moments of a match.

Animals

  • Become invincible for a limited time, with increased movement speed.

  • Your stomach, bladder, and Skill gauges all fill up and won't decrease for a limited time.

  • You can stun Robots just by body-slamming them.

  • You can destroy Security Drones just by body-slamming them.

  • If the gate opening conditions are met, you can break through a closed gate and escape!

Robots

  • Become invincible for a limited time, with increased movement speed.

  • Capture Animals just by body-slamming them!

  • The direction of Animals is always displayed on screen.

  • The recovery time after attacks is reduced, allowing for consecutive attacks.

New Game System: Poopie Bombs

A new sudden event will now occasionally trigger: alarms blare throughout the stage, and a large number of Poopie Bombs rain down from the sky.

Poopie Bombs explode one after another as they hit the ground. Animals and Robots both take damage if caught in the blast.

New Game System: Manhole Lockdown

Robot players can now seal manholes on the stage by interacting with them. A large X mark appears on sealed manholes, clearly indicating they are blocked.

Meanwhile, Animals can unseal blocked manholes by interacting with them. Both sealing (by Robots) and unsealing (by Animals) cause a few seconds of immobility.

Cut-In Effects Added

We've significantly expanded and enhanced cut-in effects during gameplay, such as when using Skills or capturing Animals.

Adorable characters now appear across the screen in various scenes.

Daily Challenges Implemented

New daily rotating challenge missions have been added, making it easier to collect Pritto Coins.

Map Graphics Revamped

We've refreshed the background graphics with a richer, more detailed look.

Password Character Count Reduced

The "Password" used for matching in "Quick Match (Team)" and "Custom Match" has been shortened from 12 characters to 4 characters.

Strays Added

We've added 15 new Lost Ones.

Decoration Parts Added

We've added decoration parts that can be purchased with Pritto Coins in the in-game Shop.

Pritto Challenge Missions Added

We've added new Pritto Challenge missions and decoration parts as rewards.

DLC Added

We've released new decoration part sets and skin sets available for purchase as DLC.

  • Sales may begin a few days after the Ver. 2.0 release.

Various Balance Adjustments

  • Adjusted the occurrence rate of the "Sheep Counting Game" when Animals are captured by Robots. The default behavior during naps (when captured) is now spectator mode, where you watch other players' screens. You can also now press a button to switch cameras during the "Sheep Counting Game" and spectate other players' screens.

  • The gate opening condition for the Dorm stage has been changed from 20 to 25.

  • The gate opening condition for the Cargo Hold stage has been changed from 12 to 15.

  • The map layout for the Cafeteria stage has been partially changed.

  • The map layout for the Plaza stage has been partially changed.

  • Adjusted the "Lasso" Robot upper body attack to have improved tracking.

Version Information

  • Ver. 1.1.3.0 → Ver. 2.0.0.0

If you notice any issues or bugs, please report them on our official Discord server: Pritto Prisoner Official Server. https://discord.gg/JPgsrVfdxX

We'll continue improving the game based on your feedback and support.

Thank you for your continued support of PRITTO PRISONER!

Source

Steam News / 28 May 2026

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