After successfully infiltrating and subduing each of the eight security zones and their Wardens, Hal Bruzer must complete his mission at the headquarters of the force he thought was his ally!
In this update3
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Full Prison City update
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changedAfter successfully infiltrating and subduing each of the eight security zones and their Wardens, Hal Bruzer must complete his mission at the headquarters of the force he thought was his ally!
added1. Techno-Terrorists, in All Their Forms!It shouldn’t come as a surprise to find the Techno-Terrorists have made the DCP Headquarters their new penultimate base of operations. Now it falls on Hal to clear out the HQ of his now former allies and take on the true threat within!
changed2. Machines, Machines!Along with the assortment of Techno-Terrorists patrolling the DCP Headquarters, Hal will face off against all of the mechanized machinations previously seen in other security zones!
added3. Some New Faces, With Deathly AcesHal will meet a few new threats in this final zone, namely an armored vehicle commandeered by the Techno-Terrorists with a host of unpredictable attacks, and a…HELLEVATOR?! You’ll need to utilize all the skills you’ve honed throughout your infiltration spree in Prison City to annihilate these new foes!
changed3. Some New Faces, With Deathly AcesStay tuned for a preview into the battle against the DCP Headquarters' Hellevator!
changed3. Some New Faces, With Deathly Aceshttps://store.steampowered.com/publisher/retroware
Prison City changes
changedAfter successfully infiltrating and subduing each of the eight security zones and their Wardens, Hal Bruzer must complete his mission at the headquarters of the force he thought was his ally!
addedIt shouldn’t come as a surprise to find the Techno-Terrorists have made the DCP Headquarters their new penultimate base of operations. Now it falls on Hal to clear out the HQ of his now former allies and take on the true threat within!
changedAlong with the assortment of Techno-Terrorists patrolling the DCP Headquarters, Hal will face off against all of the mechanized machinations previously seen in other security zones!
addedHal will meet a few new threats in this final zone, namely an armored vehicle commandeered by the Techno-Terrorists with a host of unpredictable attacks, and a…HELLEVATOR?! You’ll need to utilize all the skills you’ve honed throughout your infiltration spree in Prison City to annihilate these new foes!
changedStay tuned for a preview into the battle against the DCP Headquarters' Hellevator!
After successfully infiltrating and subduing each of the eight security zones and their Wardens, Hal Bruzer must complete his mission at the headquarters of the force he thought was his ally!
You’ll encounter a whole assortment of enemies in the DCP Headquarters–ranging from Techno-Terrorists, mutated monsters, and even armored vehicles and tanks!
1. Techno-Terrorists, in All Their Forms!
It shouldn’t come as a surprise to find the Techno-Terrorists have made the DCP Headquarters their new penultimate base of operations. Now it falls on Hal to clear out the HQ of his now former allies and take on the true threat within!
2. Machines, Machines!
Along with the assortment of Techno-Terrorists patrolling the DCP Headquarters, Hal will face off against all of the mechanized machinations previously seen in other security zones!
3. Some New Faces, With Deathly Aces
Hal will meet a few new threats in this final zone, namely an armored vehicle commandeered by the Techno-Terrorists with a host of unpredictable attacks, and a…HELLEVATOR?! You’ll need to utilize all the skills you’ve honed throughout your infiltration spree in Prison City to annihilate these new foes!
Stay tuned for a preview into the battle against the DCP Headquarters' Hellevator!
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